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Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study
BACKGROUND: Traumatic brain injury (TBI) is a critical public health problem. The recovery process for people with TBI is typically slow and dependent on complex and intensive assisted rehabilitation programs. OBJECTIVE: To evaluate the effects and feasibility of digital games for cognitive function...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4764786/ https://www.ncbi.nlm.nih.gov/pubmed/26860741 http://dx.doi.org/10.2196/resprot.4841 |
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author | Välimäki, Maritta Korkeila, Jyrki Kauppi, Kaisa Kaakinen, Johanna K Holm, Suvi Vahlo, Jukka Tenovuo, Olli Hämäläinen, Heikki Sarajuuri, Jaana Rantanen, Pekka Orenius, Tage Koponen, Aki |
author_facet | Välimäki, Maritta Korkeila, Jyrki Kauppi, Kaisa Kaakinen, Johanna K Holm, Suvi Vahlo, Jukka Tenovuo, Olli Hämäläinen, Heikki Sarajuuri, Jaana Rantanen, Pekka Orenius, Tage Koponen, Aki |
author_sort | Välimäki, Maritta |
collection | PubMed |
description | BACKGROUND: Traumatic brain injury (TBI) is a critical public health problem. The recovery process for people with TBI is typically slow and dependent on complex and intensive assisted rehabilitation programs. OBJECTIVE: To evaluate the effects and feasibility of digital games for cognitive functioning and general well-being among people with traumatic brain injury. METHODS: This is a single-site feasibility study conducted in Finland, which uses a pragmatic, randomized controlled trial with three arms, and will recruit patients from the Turku University Hospital, Division of Clinical Neurosciences in Finland. Participants must meet the following inclusion criteria: (1) a Finnish speaking adult, aged 18-65 years; (2) diagnosed with a traumatic brain injury (diagnostic criteria ICD-10, S06.X, T90.5) in the University Hospital; (3) access to a TV, a computer, and the Internet at home; (4) not an active digital gamer (5 hours or less a week); (5) willing to participate in the study. Participants must have been discharged from the neurologic treatment period for traumatic brain injury for over 12 months before the commencement of the trial, and they may not have actively participated in cognitive rehabilitation during the 3 months prior to the trial. Written informed consent will be mandatory for acceptance into the trial. Exclusion criteria are as follows: (1) sensory, cognitive, or physical impairment (eg, severe cognitive impairment); (2) a deficiency restricting the use of computers or computer game control system unaided (eg, impairment in vision, severe astigmatism, hemiplegia, disorder in visuospatial perception, dysfunction of the central vestibular system); (3) apathy identified in previous neuropsychological evaluations; (4) diagnosed severe mental disorders (eg, schizophrenia or severe depressive disorders to be identified in medical records as the secondary diagnosis). RESULTS: The preparatory phase for the study is fulfilled. Recruitment started in June 2015 and finished November 2015. Results will be reported in 2016. CONCLUSIONS: The specific outcomes such as primary outcome measures were selected because they are widely used psychological tests and thought to be sensitive to changes in the cognitive functions related to TBI. TRIAL REGISTRATION: Clinicaltrials.gov NCT02425527; https://clinicaltrials.gov/ct2/show/NCT02425527 (Archived by WebCite at http://www.webcitation.org/6esKI1uDH) |
format | Online Article Text |
id | pubmed-4764786 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | JMIR Publications Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-47647862016-03-14 Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study Välimäki, Maritta Korkeila, Jyrki Kauppi, Kaisa Kaakinen, Johanna K Holm, Suvi Vahlo, Jukka Tenovuo, Olli Hämäläinen, Heikki Sarajuuri, Jaana Rantanen, Pekka Orenius, Tage Koponen, Aki JMIR Res Protoc Protocol BACKGROUND: Traumatic brain injury (TBI) is a critical public health problem. The recovery process for people with TBI is typically slow and dependent on complex and intensive assisted rehabilitation programs. OBJECTIVE: To evaluate the effects and feasibility of digital games for cognitive functioning and general well-being among people with traumatic brain injury. METHODS: This is a single-site feasibility study conducted in Finland, which uses a pragmatic, randomized controlled trial with three arms, and will recruit patients from the Turku University Hospital, Division of Clinical Neurosciences in Finland. Participants must meet the following inclusion criteria: (1) a Finnish speaking adult, aged 18-65 years; (2) diagnosed with a traumatic brain injury (diagnostic criteria ICD-10, S06.X, T90.5) in the University Hospital; (3) access to a TV, a computer, and the Internet at home; (4) not an active digital gamer (5 hours or less a week); (5) willing to participate in the study. Participants must have been discharged from the neurologic treatment period for traumatic brain injury for over 12 months before the commencement of the trial, and they may not have actively participated in cognitive rehabilitation during the 3 months prior to the trial. Written informed consent will be mandatory for acceptance into the trial. Exclusion criteria are as follows: (1) sensory, cognitive, or physical impairment (eg, severe cognitive impairment); (2) a deficiency restricting the use of computers or computer game control system unaided (eg, impairment in vision, severe astigmatism, hemiplegia, disorder in visuospatial perception, dysfunction of the central vestibular system); (3) apathy identified in previous neuropsychological evaluations; (4) diagnosed severe mental disorders (eg, schizophrenia or severe depressive disorders to be identified in medical records as the secondary diagnosis). RESULTS: The preparatory phase for the study is fulfilled. Recruitment started in June 2015 and finished November 2015. Results will be reported in 2016. CONCLUSIONS: The specific outcomes such as primary outcome measures were selected because they are widely used psychological tests and thought to be sensitive to changes in the cognitive functions related to TBI. TRIAL REGISTRATION: Clinicaltrials.gov NCT02425527; https://clinicaltrials.gov/ct2/show/NCT02425527 (Archived by WebCite at http://www.webcitation.org/6esKI1uDH) JMIR Publications Inc. 2016-02-09 /pmc/articles/PMC4764786/ /pubmed/26860741 http://dx.doi.org/10.2196/resprot.4841 Text en ©Maritta Välimäki, Jyrki Korkeila, Kaisa Kauppi, Johanna K Kaakinen, Suvi Holm, Jukka Vahlo, Olli Tenovuo, Heikki Hämäläinen, Jaana Sarajuuri, Pekka Rantanen, Tage Orenius, Aki Koponen. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 09.02.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Research Protocols, is properly cited. The complete bibliographic information, a link to the original publication on http://www.researchprotocols.org, as well as this copyright and license information must be included. |
spellingShingle | Protocol Välimäki, Maritta Korkeila, Jyrki Kauppi, Kaisa Kaakinen, Johanna K Holm, Suvi Vahlo, Jukka Tenovuo, Olli Hämäläinen, Heikki Sarajuuri, Jaana Rantanen, Pekka Orenius, Tage Koponen, Aki Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title_full | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title_fullStr | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title_full_unstemmed | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title_short | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study |
title_sort | digital gaming for improving the functioning of people with traumatic brain injury: protocol of a feasibility study |
topic | Protocol |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4764786/ https://www.ncbi.nlm.nih.gov/pubmed/26860741 http://dx.doi.org/10.2196/resprot.4841 |
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