Cargando…

Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance

Joint task performance is facilitated by sharing and integrating each other’s action representations. Research has shown that the amount of this so-called self-other integration depends on situational aspects related to the social context, including differences in the social relationship between co-...

Descripción completa

Detalles Bibliográficos
Autores principales: Ruissen, Margit I., de Bruijn, Ellen R. A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4776308/
https://www.ncbi.nlm.nih.gov/pubmed/26973571
http://dx.doi.org/10.3389/fpsyg.2016.00274
_version_ 1782419133614260224
author Ruissen, Margit I.
de Bruijn, Ellen R. A.
author_facet Ruissen, Margit I.
de Bruijn, Ellen R. A.
author_sort Ruissen, Margit I.
collection PubMed
description Joint task performance is facilitated by sharing and integrating each other’s action representations. Research has shown that the amount of this so-called self-other integration depends on situational aspects related to the social context, including differences in the social relationship between co-acting individuals. There are indications that a cooperative relationship facilitates self-other integration while a competitive relationship results in more individualistic task performance. However, findings from previous studies in which the cooperative or competitive element was manipulated during task performance are inconsistent. Therefore, the present study aimed to manipulate the social relationship between two individuals prior to performing a social Simon task. This task is frequently used to measure self-other integration and distinction processes. A mixed-within-and-between-subjects design was used in which three groups of participants performed both a standard Simon task and a social Simon task after having played a Tetris game either individually, in cooperation with a co-actor, or in competition against another participant. Performance on the standard Simon task was not affected by the Tetris manipulation. However, a sustained effect of the induced cooperative versus competitive relationship was found on the social Simon Task. Less self-other integration was found in participants who had first played a competitive Tetris game compared to participants who had played a cooperative or solo version of the game. The current study thus demonstrates that an established cooperative or competitive relationship is sufficient to modulate the degree of self-other integration on subsequent joint task performance. Importantly, by using Tetris, attention to others’ actions was beneficial both during cooperative and competitive game play and can thus not explain the competition-induced reduction of self-other integration.
format Online
Article
Text
id pubmed-4776308
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-47763082016-03-11 Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance Ruissen, Margit I. de Bruijn, Ellen R. A. Front Psychol Psychology Joint task performance is facilitated by sharing and integrating each other’s action representations. Research has shown that the amount of this so-called self-other integration depends on situational aspects related to the social context, including differences in the social relationship between co-acting individuals. There are indications that a cooperative relationship facilitates self-other integration while a competitive relationship results in more individualistic task performance. However, findings from previous studies in which the cooperative or competitive element was manipulated during task performance are inconsistent. Therefore, the present study aimed to manipulate the social relationship between two individuals prior to performing a social Simon task. This task is frequently used to measure self-other integration and distinction processes. A mixed-within-and-between-subjects design was used in which three groups of participants performed both a standard Simon task and a social Simon task after having played a Tetris game either individually, in cooperation with a co-actor, or in competition against another participant. Performance on the standard Simon task was not affected by the Tetris manipulation. However, a sustained effect of the induced cooperative versus competitive relationship was found on the social Simon Task. Less self-other integration was found in participants who had first played a competitive Tetris game compared to participants who had played a cooperative or solo version of the game. The current study thus demonstrates that an established cooperative or competitive relationship is sufficient to modulate the degree of self-other integration on subsequent joint task performance. Importantly, by using Tetris, attention to others’ actions was beneficial both during cooperative and competitive game play and can thus not explain the competition-induced reduction of self-other integration. Frontiers Media S.A. 2016-03-03 /pmc/articles/PMC4776308/ /pubmed/26973571 http://dx.doi.org/10.3389/fpsyg.2016.00274 Text en Copyright © 2016 Ruissen and de Bruijn. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Ruissen, Margit I.
de Bruijn, Ellen R. A.
Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title_full Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title_fullStr Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title_full_unstemmed Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title_short Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
title_sort competitive game play attenuates self-other integration during joint task performance
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4776308/
https://www.ncbi.nlm.nih.gov/pubmed/26973571
http://dx.doi.org/10.3389/fpsyg.2016.00274
work_keys_str_mv AT ruissenmargiti competitivegameplayattenuatesselfotherintegrationduringjointtaskperformance
AT debruijnellenra competitivegameplayattenuatesselfotherintegrationduringjointtaskperformance