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Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making
Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how dec...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4794202/ https://www.ncbi.nlm.nih.gov/pubmed/26982326 http://dx.doi.org/10.1371/journal.pone.0150165 |
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author | Liu, Shuyan Schad, Daniel J. Kuschpel, Maxim S. Rapp, Michael A. Heinz, Andreas |
author_facet | Liu, Shuyan Schad, Daniel J. Kuschpel, Maxim S. Rapp, Michael A. Heinz, Andreas |
author_sort | Liu, Shuyan |
collection | PubMed |
description | Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects of everyday activities on key decision-making processes. |
format | Online Article Text |
id | pubmed-4794202 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-47942022016-03-23 Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making Liu, Shuyan Schad, Daniel J. Kuschpel, Maxim S. Rapp, Michael A. Heinz, Andreas PLoS One Research Article Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects of everyday activities on key decision-making processes. Public Library of Science 2016-03-16 /pmc/articles/PMC4794202/ /pubmed/26982326 http://dx.doi.org/10.1371/journal.pone.0150165 Text en © 2016 Liu et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Liu, Shuyan Schad, Daniel J. Kuschpel, Maxim S. Rapp, Michael A. Heinz, Andreas Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title | Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title_full | Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title_fullStr | Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title_full_unstemmed | Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title_short | Music and Video Gaming during Breaks: Influence on Habitual versus Goal-Directed Decision Making |
title_sort | music and video gaming during breaks: influence on habitual versus goal-directed decision making |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4794202/ https://www.ncbi.nlm.nih.gov/pubmed/26982326 http://dx.doi.org/10.1371/journal.pone.0150165 |
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