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Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to a...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4799532/ https://www.ncbi.nlm.nih.gov/pubmed/26992890 http://dx.doi.org/10.1186/s12911-016-0276-5 |
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author | Cipresso, Pietro Serino, Silvia Riva, Giuseppe |
author_facet | Cipresso, Pietro Serino, Silvia Riva, Giuseppe |
author_sort | Cipresso, Pietro |
collection | PubMed |
description | BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to apply to experiments. The software is available free of charge to researchers and clinical practitioners who can also use a large number of virtual environments and objects already developed. RESULTS: The platform has been developed to connect to virtually every device ever produced by the means of Virtual-Reality Peripheral Network (VRPN) protocols; however, a number of these have already been included and tested in the platform. Among the available devices, the Microsoft Kinect low-cost sensor has already been configured for navigation through the virtual environments and to trigger specific action (sounds, videos, images, and the like) when a specific gesture is recognized, e.g., a step forward or an arm up. A task for neglect and a task for spatial abilities assessment were already implemented within the platform. Moreover, NeuroVirtual 3D integrated a TCP-IP-based module (bridge) to collect the data from virtually any existent biosensor (Thought-Technology, Zephyr and StarStim devices have already been included in the platform). It is able to record any psychophysiological signal during any experiment using also the computed indices in real time. CONCLUSIONS: NeuroVirtual 3D is able to record external and internal (e.g., coordinates, keys-press, timestamp) data with a millisecond precision, representing de facto the most advanced technology for experimental psychology using virtual environments available without the needs to program code. |
format | Online Article Text |
id | pubmed-4799532 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-47995322016-03-20 Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science Cipresso, Pietro Serino, Silvia Riva, Giuseppe BMC Med Inform Decis Mak Software BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to apply to experiments. The software is available free of charge to researchers and clinical practitioners who can also use a large number of virtual environments and objects already developed. RESULTS: The platform has been developed to connect to virtually every device ever produced by the means of Virtual-Reality Peripheral Network (VRPN) protocols; however, a number of these have already been included and tested in the platform. Among the available devices, the Microsoft Kinect low-cost sensor has already been configured for navigation through the virtual environments and to trigger specific action (sounds, videos, images, and the like) when a specific gesture is recognized, e.g., a step forward or an arm up. A task for neglect and a task for spatial abilities assessment were already implemented within the platform. Moreover, NeuroVirtual 3D integrated a TCP-IP-based module (bridge) to collect the data from virtually any existent biosensor (Thought-Technology, Zephyr and StarStim devices have already been included in the platform). It is able to record any psychophysiological signal during any experiment using also the computed indices in real time. CONCLUSIONS: NeuroVirtual 3D is able to record external and internal (e.g., coordinates, keys-press, timestamp) data with a millisecond precision, representing de facto the most advanced technology for experimental psychology using virtual environments available without the needs to program code. BioMed Central 2016-03-19 /pmc/articles/PMC4799532/ /pubmed/26992890 http://dx.doi.org/10.1186/s12911-016-0276-5 Text en © Cipresso et al. 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Software Cipresso, Pietro Serino, Silvia Riva, Giuseppe Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title | Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title_full | Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title_fullStr | Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title_full_unstemmed | Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title_short | Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
title_sort | psychometric assessment and behavioral experiments using a free virtual reality platform and computational science |
topic | Software |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4799532/ https://www.ncbi.nlm.nih.gov/pubmed/26992890 http://dx.doi.org/10.1186/s12911-016-0276-5 |
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