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Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science

BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to a...

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Detalles Bibliográficos
Autores principales: Cipresso, Pietro, Serino, Silvia, Riva, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4799532/
https://www.ncbi.nlm.nih.gov/pubmed/26992890
http://dx.doi.org/10.1186/s12911-016-0276-5
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author Cipresso, Pietro
Serino, Silvia
Riva, Giuseppe
author_facet Cipresso, Pietro
Serino, Silvia
Riva, Giuseppe
author_sort Cipresso, Pietro
collection PubMed
description BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to apply to experiments. The software is available free of charge to researchers and clinical practitioners who can also use a large number of virtual environments and objects already developed. RESULTS: The platform has been developed to connect to virtually every device ever produced by the means of Virtual-Reality Peripheral Network (VRPN) protocols; however, a number of these have already been included and tested in the platform. Among the available devices, the Microsoft Kinect low-cost sensor has already been configured for navigation through the virtual environments and to trigger specific action (sounds, videos, images, and the like) when a specific gesture is recognized, e.g., a step forward or an arm up. A task for neglect and a task for spatial abilities assessment were already implemented within the platform. Moreover, NeuroVirtual 3D integrated a TCP-IP-based module (bridge) to collect the data from virtually any existent biosensor (Thought-Technology, Zephyr and StarStim devices have already been included in the platform). It is able to record any psychophysiological signal during any experiment using also the computed indices in real time. CONCLUSIONS: NeuroVirtual 3D is able to record external and internal (e.g., coordinates, keys-press, timestamp) data with a millisecond precision, representing de facto the most advanced technology for experimental psychology using virtual environments available without the needs to program code.
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spelling pubmed-47995322016-03-20 Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science Cipresso, Pietro Serino, Silvia Riva, Giuseppe BMC Med Inform Decis Mak Software BACKGROUND: Virtual Reality has been extensively used in a wide range of psychological experiments. In this study, we aimed to introduce NeuroVirtual 3D, a platform that clinicians could use free of charge. IMPLEMENTATION: The platform we developed relies on NeuroVR software, but we extended it to apply to experiments. The software is available free of charge to researchers and clinical practitioners who can also use a large number of virtual environments and objects already developed. RESULTS: The platform has been developed to connect to virtually every device ever produced by the means of Virtual-Reality Peripheral Network (VRPN) protocols; however, a number of these have already been included and tested in the platform. Among the available devices, the Microsoft Kinect low-cost sensor has already been configured for navigation through the virtual environments and to trigger specific action (sounds, videos, images, and the like) when a specific gesture is recognized, e.g., a step forward or an arm up. A task for neglect and a task for spatial abilities assessment were already implemented within the platform. Moreover, NeuroVirtual 3D integrated a TCP-IP-based module (bridge) to collect the data from virtually any existent biosensor (Thought-Technology, Zephyr and StarStim devices have already been included in the platform). It is able to record any psychophysiological signal during any experiment using also the computed indices in real time. CONCLUSIONS: NeuroVirtual 3D is able to record external and internal (e.g., coordinates, keys-press, timestamp) data with a millisecond precision, representing de facto the most advanced technology for experimental psychology using virtual environments available without the needs to program code. BioMed Central 2016-03-19 /pmc/articles/PMC4799532/ /pubmed/26992890 http://dx.doi.org/10.1186/s12911-016-0276-5 Text en © Cipresso et al. 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Software
Cipresso, Pietro
Serino, Silvia
Riva, Giuseppe
Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title_full Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title_fullStr Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title_full_unstemmed Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title_short Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
title_sort psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
topic Software
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4799532/
https://www.ncbi.nlm.nih.gov/pubmed/26992890
http://dx.doi.org/10.1186/s12911-016-0276-5
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