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A Robust Camera-Based Interface for Mobile Entertainment
Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4801630/ https://www.ncbi.nlm.nih.gov/pubmed/26907288 http://dx.doi.org/10.3390/s16020254 |
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author | Roig-Maimó, Maria Francesca Manresa-Yee, Cristina Varona, Javier |
author_facet | Roig-Maimó, Maria Francesca Manresa-Yee, Cristina Varona, Javier |
author_sort | Roig-Maimó, Maria Francesca |
collection | PubMed |
description | Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users and contexts. However, previous works usually evaluate these interfaces in controlled environments such as laboratory conditions, therefore, the findings cannot be generalized to real users and real contexts. In this work, we present a robust camera-based interface for mobile entertainment. The interface detects and tracks the user’s head by processing the frames provided by the mobile device’s front camera, and its position is then used to interact with the mobile apps. First, we evaluate the interface as a pointing device to study its accuracy, and different factors to configure such as the gain or the device’s orientation, as well as the optimal target size for the interface. Second, we present an in the wild study to evaluate the usage and the user’s perception when playing a game controlled by head motion. Finally, the game is published in an application store to make it available to a large number of potential users and contexts and we register usage data. Results show the feasibility of using this robust camera-based interface for mobile entertainment in different contexts and by different people. |
format | Online Article Text |
id | pubmed-4801630 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-48016302016-03-25 A Robust Camera-Based Interface for Mobile Entertainment Roig-Maimó, Maria Francesca Manresa-Yee, Cristina Varona, Javier Sensors (Basel) Article Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users and contexts. However, previous works usually evaluate these interfaces in controlled environments such as laboratory conditions, therefore, the findings cannot be generalized to real users and real contexts. In this work, we present a robust camera-based interface for mobile entertainment. The interface detects and tracks the user’s head by processing the frames provided by the mobile device’s front camera, and its position is then used to interact with the mobile apps. First, we evaluate the interface as a pointing device to study its accuracy, and different factors to configure such as the gain or the device’s orientation, as well as the optimal target size for the interface. Second, we present an in the wild study to evaluate the usage and the user’s perception when playing a game controlled by head motion. Finally, the game is published in an application store to make it available to a large number of potential users and contexts and we register usage data. Results show the feasibility of using this robust camera-based interface for mobile entertainment in different contexts and by different people. MDPI 2016-02-19 /pmc/articles/PMC4801630/ /pubmed/26907288 http://dx.doi.org/10.3390/s16020254 Text en © 2016 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons by Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Roig-Maimó, Maria Francesca Manresa-Yee, Cristina Varona, Javier A Robust Camera-Based Interface for Mobile Entertainment |
title | A Robust Camera-Based Interface for Mobile Entertainment |
title_full | A Robust Camera-Based Interface for Mobile Entertainment |
title_fullStr | A Robust Camera-Based Interface for Mobile Entertainment |
title_full_unstemmed | A Robust Camera-Based Interface for Mobile Entertainment |
title_short | A Robust Camera-Based Interface for Mobile Entertainment |
title_sort | robust camera-based interface for mobile entertainment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4801630/ https://www.ncbi.nlm.nih.gov/pubmed/26907288 http://dx.doi.org/10.3390/s16020254 |
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