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Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study

BACKGROUND: Home-based, computer-enhanced therapy of hand and arm function can complement conventional interventions and increase the amount and intensity of training, without interfering too much with family routines. The objective of the present study was to investigate the feasibility and usabili...

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Autores principales: Gerber, Corinna N., Kunz, Bettina, van Hedel, Hubertus J. A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4806437/
https://www.ncbi.nlm.nih.gov/pubmed/27008504
http://dx.doi.org/10.1186/s12984-016-0141-x
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author Gerber, Corinna N.
Kunz, Bettina
van Hedel, Hubertus J. A.
author_facet Gerber, Corinna N.
Kunz, Bettina
van Hedel, Hubertus J. A.
author_sort Gerber, Corinna N.
collection PubMed
description BACKGROUND: Home-based, computer-enhanced therapy of hand and arm function can complement conventional interventions and increase the amount and intensity of training, without interfering too much with family routines. The objective of the present study was to investigate the feasibility and usability of the new portable version of the YouGrabber® system (YouRehab AG, Zurich, Switzerland) in the home setting. METHODS: Fifteen families of children (7 girls, mean age: 11.3y) with neuromotor disorders and affected upper limbs participated. They received instructions and took the system home to train for 2 weeks. After returning it, they answered questions about usability, motivation, and their general opinion of the system (Visual Analogue Scale; 0 indicating worst score, 100 indicating best score; ≤30 not satisfied, 31–69 average, ≥70 satisfied). Furthermore, total pure playtime and number of training sessions were quantified. To prove the usability of the system, number and sort of support requests were logged. RESULTS: The usability of the system was considered average to satisfying (mean 60.1–93.1). The lowest score was given for the occurrence of technical errors. Parents had to motivate their children to start (mean 66.5) and continue (mean 68.5) with the training. But in general, parents estimated the therapeutic benefit as high (mean 73.1) and the whole system as very good (mean 87.4). Children played on average 7 times during the 2 weeks; total pure playtime was 185 ± 45 min. Especially at the beginning of the trial, systems were very error-prone. Fortunately, we, or the company, solved most problems before the patients took the systems home. Nevertheless, 10 of 15 families contacted us at least once because of technical problems. CONCLUSIONS: Despite that the YouGrabber® is a promising and highly accepted training tool for home-use, currently, it is still error-prone, and the requested support exceeds the support that can be provided by clinical therapists. A technically more robust system, combined with additional attractive games, likely results in higher patient motivation and better compliance. This would reduce the need for parents to motivate their children extrinsically and allow for clinical trials to investigate the effectiveness of the system. TRIAL REGISTRATION: ClinicalTrials.gov NCT02368223 ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/s12984-016-0141-x) contains supplementary material, which is available to authorized users.
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spelling pubmed-48064372016-03-24 Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study Gerber, Corinna N. Kunz, Bettina van Hedel, Hubertus J. A. J Neuroeng Rehabil Research BACKGROUND: Home-based, computer-enhanced therapy of hand and arm function can complement conventional interventions and increase the amount and intensity of training, without interfering too much with family routines. The objective of the present study was to investigate the feasibility and usability of the new portable version of the YouGrabber® system (YouRehab AG, Zurich, Switzerland) in the home setting. METHODS: Fifteen families of children (7 girls, mean age: 11.3y) with neuromotor disorders and affected upper limbs participated. They received instructions and took the system home to train for 2 weeks. After returning it, they answered questions about usability, motivation, and their general opinion of the system (Visual Analogue Scale; 0 indicating worst score, 100 indicating best score; ≤30 not satisfied, 31–69 average, ≥70 satisfied). Furthermore, total pure playtime and number of training sessions were quantified. To prove the usability of the system, number and sort of support requests were logged. RESULTS: The usability of the system was considered average to satisfying (mean 60.1–93.1). The lowest score was given for the occurrence of technical errors. Parents had to motivate their children to start (mean 66.5) and continue (mean 68.5) with the training. But in general, parents estimated the therapeutic benefit as high (mean 73.1) and the whole system as very good (mean 87.4). Children played on average 7 times during the 2 weeks; total pure playtime was 185 ± 45 min. Especially at the beginning of the trial, systems were very error-prone. Fortunately, we, or the company, solved most problems before the patients took the systems home. Nevertheless, 10 of 15 families contacted us at least once because of technical problems. CONCLUSIONS: Despite that the YouGrabber® is a promising and highly accepted training tool for home-use, currently, it is still error-prone, and the requested support exceeds the support that can be provided by clinical therapists. A technically more robust system, combined with additional attractive games, likely results in higher patient motivation and better compliance. This would reduce the need for parents to motivate their children extrinsically and allow for clinical trials to investigate the effectiveness of the system. TRIAL REGISTRATION: ClinicalTrials.gov NCT02368223 ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/s12984-016-0141-x) contains supplementary material, which is available to authorized users. BioMed Central 2016-03-23 /pmc/articles/PMC4806437/ /pubmed/27008504 http://dx.doi.org/10.1186/s12984-016-0141-x Text en © Gerber et al. 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Gerber, Corinna N.
Kunz, Bettina
van Hedel, Hubertus J. A.
Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title_full Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title_fullStr Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title_full_unstemmed Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title_short Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
title_sort preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4806437/
https://www.ncbi.nlm.nih.gov/pubmed/27008504
http://dx.doi.org/10.1186/s12984-016-0141-x
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