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Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process

Indoor localization using Received Signal Strength Indication (RSSI) fingerprinting has been extensively studied for decades. The positioning accuracy is highly dependent on the density of the signal database. In areas without calibration data, however, this algorithm breaks down. Building and updat...

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Autores principales: Chang, Qiang, Li, Qun, Shi, Zesen, Chen, Wei, Wang, Weiping
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813956/
https://www.ncbi.nlm.nih.gov/pubmed/26999139
http://dx.doi.org/10.3390/s16030381
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author Chang, Qiang
Li, Qun
Shi, Zesen
Chen, Wei
Wang, Weiping
author_facet Chang, Qiang
Li, Qun
Shi, Zesen
Chen, Wei
Wang, Weiping
author_sort Chang, Qiang
collection PubMed
description Indoor localization using Received Signal Strength Indication (RSSI) fingerprinting has been extensively studied for decades. The positioning accuracy is highly dependent on the density of the signal database. In areas without calibration data, however, this algorithm breaks down. Building and updating a dense signal database is labor intensive, expensive, and even impossible in some areas. Researchers are continually searching for better algorithms to create and update dense databases more efficiently. In this paper, we propose a scalable indoor positioning algorithm that works both in surveyed and unsurveyed areas. We first propose Minimum Inverse Distance (MID) algorithm to build a virtual database with uniformly distributed virtual Reference Points (RP). The area covered by the virtual RPs can be larger than the surveyed area. A Local Gaussian Process (LGP) is then applied to estimate the virtual RPs’ RSSI values based on the crowdsourced training data. Finally, we improve the Bayesian algorithm to estimate the user’s location using the virtual database. All the parameters are optimized by simulations, and the new algorithm is tested on real-case scenarios. The results show that the new algorithm improves the accuracy by 25.5% in the surveyed area, with an average positioning error below 2.2 m for 80% of the cases. Moreover, the proposed algorithm can localize the users in the neighboring unsurveyed area.
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spelling pubmed-48139562016-04-06 Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process Chang, Qiang Li, Qun Shi, Zesen Chen, Wei Wang, Weiping Sensors (Basel) Article Indoor localization using Received Signal Strength Indication (RSSI) fingerprinting has been extensively studied for decades. The positioning accuracy is highly dependent on the density of the signal database. In areas without calibration data, however, this algorithm breaks down. Building and updating a dense signal database is labor intensive, expensive, and even impossible in some areas. Researchers are continually searching for better algorithms to create and update dense databases more efficiently. In this paper, we propose a scalable indoor positioning algorithm that works both in surveyed and unsurveyed areas. We first propose Minimum Inverse Distance (MID) algorithm to build a virtual database with uniformly distributed virtual Reference Points (RP). The area covered by the virtual RPs can be larger than the surveyed area. A Local Gaussian Process (LGP) is then applied to estimate the virtual RPs’ RSSI values based on the crowdsourced training data. Finally, we improve the Bayesian algorithm to estimate the user’s location using the virtual database. All the parameters are optimized by simulations, and the new algorithm is tested on real-case scenarios. The results show that the new algorithm improves the accuracy by 25.5% in the surveyed area, with an average positioning error below 2.2 m for 80% of the cases. Moreover, the proposed algorithm can localize the users in the neighboring unsurveyed area. MDPI 2016-03-16 /pmc/articles/PMC4813956/ /pubmed/26999139 http://dx.doi.org/10.3390/s16030381 Text en © 2016 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons by Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Chang, Qiang
Li, Qun
Shi, Zesen
Chen, Wei
Wang, Weiping
Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title_full Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title_fullStr Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title_full_unstemmed Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title_short Scalable Indoor Localization via Mobile Crowdsourcing and Gaussian Process
title_sort scalable indoor localization via mobile crowdsourcing and gaussian process
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813956/
https://www.ncbi.nlm.nih.gov/pubmed/26999139
http://dx.doi.org/10.3390/s16030381
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