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Sound can enhance the analgesic effect of virtual reality

Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input d...

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Detalles Bibliográficos
Autores principales: Johnson, Sarah, Coxon, Matthew
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4821257/
https://www.ncbi.nlm.nih.gov/pubmed/27069646
http://dx.doi.org/10.1098/rsos.150567
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author Johnson, Sarah
Coxon, Matthew
author_facet Johnson, Sarah
Coxon, Matthew
author_sort Johnson, Sarah
collection PubMed
description Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input devices and the inclusion of sound. While more technologically advanced designs may lead to more effective pain management the specific roles of individual components within such systems are not yet fully understood. Here, the role of supplementary auditory information was explored owing to its particular ecological relevance. Healthy adult participants took part in a series of cold-pressor trials submerging their hand in cold water for as long as possible. Individual pain tolerances were measured according to the time (in seconds) before the participant withdrew their hand. The concurrent use of a VR game and the inclusion of sound was varied systematically within participants. In keeping with previous literature, the use of a VR game increased pain tolerance across conditions. Highest pain tolerance was recorded when participants were simultaneously exposed to both the VR game and supplementary sound. The simultaneous inclusion of sound may therefore play an important role when designing VR to manage pain.
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spelling pubmed-48212572016-04-11 Sound can enhance the analgesic effect of virtual reality Johnson, Sarah Coxon, Matthew R Soc Open Sci Psychology and Cognitive Neuroscience Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input devices and the inclusion of sound. While more technologically advanced designs may lead to more effective pain management the specific roles of individual components within such systems are not yet fully understood. Here, the role of supplementary auditory information was explored owing to its particular ecological relevance. Healthy adult participants took part in a series of cold-pressor trials submerging their hand in cold water for as long as possible. Individual pain tolerances were measured according to the time (in seconds) before the participant withdrew their hand. The concurrent use of a VR game and the inclusion of sound was varied systematically within participants. In keeping with previous literature, the use of a VR game increased pain tolerance across conditions. Highest pain tolerance was recorded when participants were simultaneously exposed to both the VR game and supplementary sound. The simultaneous inclusion of sound may therefore play an important role when designing VR to manage pain. The Royal Society 2016-03-30 /pmc/articles/PMC4821257/ /pubmed/27069646 http://dx.doi.org/10.1098/rsos.150567 Text en http://creativecommons.org/licenses/by/4.0/ © 2016 The Authors. Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Johnson, Sarah
Coxon, Matthew
Sound can enhance the analgesic effect of virtual reality
title Sound can enhance the analgesic effect of virtual reality
title_full Sound can enhance the analgesic effect of virtual reality
title_fullStr Sound can enhance the analgesic effect of virtual reality
title_full_unstemmed Sound can enhance the analgesic effect of virtual reality
title_short Sound can enhance the analgesic effect of virtual reality
title_sort sound can enhance the analgesic effect of virtual reality
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4821257/
https://www.ncbi.nlm.nih.gov/pubmed/27069646
http://dx.doi.org/10.1098/rsos.150567
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