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Sound can enhance the analgesic effect of virtual reality
Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input d...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4821257/ https://www.ncbi.nlm.nih.gov/pubmed/27069646 http://dx.doi.org/10.1098/rsos.150567 |
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author | Johnson, Sarah Coxon, Matthew |
author_facet | Johnson, Sarah Coxon, Matthew |
author_sort | Johnson, Sarah |
collection | PubMed |
description | Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input devices and the inclusion of sound. While more technologically advanced designs may lead to more effective pain management the specific roles of individual components within such systems are not yet fully understood. Here, the role of supplementary auditory information was explored owing to its particular ecological relevance. Healthy adult participants took part in a series of cold-pressor trials submerging their hand in cold water for as long as possible. Individual pain tolerances were measured according to the time (in seconds) before the participant withdrew their hand. The concurrent use of a VR game and the inclusion of sound was varied systematically within participants. In keeping with previous literature, the use of a VR game increased pain tolerance across conditions. Highest pain tolerance was recorded when participants were simultaneously exposed to both the VR game and supplementary sound. The simultaneous inclusion of sound may therefore play an important role when designing VR to manage pain. |
format | Online Article Text |
id | pubmed-4821257 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-48212572016-04-11 Sound can enhance the analgesic effect of virtual reality Johnson, Sarah Coxon, Matthew R Soc Open Sci Psychology and Cognitive Neuroscience Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input devices and the inclusion of sound. While more technologically advanced designs may lead to more effective pain management the specific roles of individual components within such systems are not yet fully understood. Here, the role of supplementary auditory information was explored owing to its particular ecological relevance. Healthy adult participants took part in a series of cold-pressor trials submerging their hand in cold water for as long as possible. Individual pain tolerances were measured according to the time (in seconds) before the participant withdrew their hand. The concurrent use of a VR game and the inclusion of sound was varied systematically within participants. In keeping with previous literature, the use of a VR game increased pain tolerance across conditions. Highest pain tolerance was recorded when participants were simultaneously exposed to both the VR game and supplementary sound. The simultaneous inclusion of sound may therefore play an important role when designing VR to manage pain. The Royal Society 2016-03-30 /pmc/articles/PMC4821257/ /pubmed/27069646 http://dx.doi.org/10.1098/rsos.150567 Text en http://creativecommons.org/licenses/by/4.0/ © 2016 The Authors. Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Psychology and Cognitive Neuroscience Johnson, Sarah Coxon, Matthew Sound can enhance the analgesic effect of virtual reality |
title | Sound can enhance the analgesic effect of virtual reality |
title_full | Sound can enhance the analgesic effect of virtual reality |
title_fullStr | Sound can enhance the analgesic effect of virtual reality |
title_full_unstemmed | Sound can enhance the analgesic effect of virtual reality |
title_short | Sound can enhance the analgesic effect of virtual reality |
title_sort | sound can enhance the analgesic effect of virtual reality |
topic | Psychology and Cognitive Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4821257/ https://www.ncbi.nlm.nih.gov/pubmed/27069646 http://dx.doi.org/10.1098/rsos.150567 |
work_keys_str_mv | AT johnsonsarah soundcanenhancetheanalgesiceffectofvirtualreality AT coxonmatthew soundcanenhancetheanalgesiceffectofvirtualreality |