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Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
Internet interventions for mental health, including serious games, online programs, and apps, hold promise for increasing access to evidence-based treatments and prevention. Many such interventions have been shown to be effective and acceptable in trials; however, uptake and adherence outside of tri...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4834305/ https://www.ncbi.nlm.nih.gov/pubmed/27148094 http://dx.doi.org/10.3389/fpsyt.2016.00065 |
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author | Fleming, Theresa M. de Beurs, Derek Khazaal, Yasser Gaggioli, Andrea Riva, Giuseppe Botella, Cristina Baños, Rosa M. Aschieri, Filippo Bavin, Lynda M. Kleiboer, Annet Merry, Sally Lau, Ho Ming Riper, Heleen |
author_facet | Fleming, Theresa M. de Beurs, Derek Khazaal, Yasser Gaggioli, Andrea Riva, Giuseppe Botella, Cristina Baños, Rosa M. Aschieri, Filippo Bavin, Lynda M. Kleiboer, Annet Merry, Sally Lau, Ho Ming Riper, Heleen |
author_sort | Fleming, Theresa M. |
collection | PubMed |
description | Internet interventions for mental health, including serious games, online programs, and apps, hold promise for increasing access to evidence-based treatments and prevention. Many such interventions have been shown to be effective and acceptable in trials; however, uptake and adherence outside of trials is seldom reported, and where it is, adherence at least, generally appears to be underwhelming. In response, an international Collaboration On Maximizing the impact of E-Therapy and Serious Gaming (COMETS) was formed. In this perspectives’ paper, we call for a paradigm shift to increase the impact of internet interventions toward the ultimate goal of improved population mental health. We propose four pillars for change: (1) increased focus on user-centered approaches, including both user-centered design of programs and greater individualization within programs, with the latter perhaps utilizing increased modularization; (2) Increased emphasis on engagement utilizing processes such as gaming, gamification, telepresence, and persuasive technology; (3) Increased collaboration in program development, testing, and data sharing, across both sectors and regions, in order to achieve higher quality, more sustainable outcomes with greater reach; and (4) Rapid testing and implementation, including the measurement of reach, engagement, and effectiveness, and timely implementation. We suggest it is time for researchers, clinicians, developers, and end-users to collaborate on these aspects in order to maximize the impact of e-therapies and serious gaming. |
format | Online Article Text |
id | pubmed-4834305 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-48343052016-05-04 Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift Fleming, Theresa M. de Beurs, Derek Khazaal, Yasser Gaggioli, Andrea Riva, Giuseppe Botella, Cristina Baños, Rosa M. Aschieri, Filippo Bavin, Lynda M. Kleiboer, Annet Merry, Sally Lau, Ho Ming Riper, Heleen Front Psychiatry Psychiatry Internet interventions for mental health, including serious games, online programs, and apps, hold promise for increasing access to evidence-based treatments and prevention. Many such interventions have been shown to be effective and acceptable in trials; however, uptake and adherence outside of trials is seldom reported, and where it is, adherence at least, generally appears to be underwhelming. In response, an international Collaboration On Maximizing the impact of E-Therapy and Serious Gaming (COMETS) was formed. In this perspectives’ paper, we call for a paradigm shift to increase the impact of internet interventions toward the ultimate goal of improved population mental health. We propose four pillars for change: (1) increased focus on user-centered approaches, including both user-centered design of programs and greater individualization within programs, with the latter perhaps utilizing increased modularization; (2) Increased emphasis on engagement utilizing processes such as gaming, gamification, telepresence, and persuasive technology; (3) Increased collaboration in program development, testing, and data sharing, across both sectors and regions, in order to achieve higher quality, more sustainable outcomes with greater reach; and (4) Rapid testing and implementation, including the measurement of reach, engagement, and effectiveness, and timely implementation. We suggest it is time for researchers, clinicians, developers, and end-users to collaborate on these aspects in order to maximize the impact of e-therapies and serious gaming. Frontiers Media S.A. 2016-04-18 /pmc/articles/PMC4834305/ /pubmed/27148094 http://dx.doi.org/10.3389/fpsyt.2016.00065 Text en Copyright © 2016 Fleming, de Beurs, Khazaal, Gaggioli, Riva, Botella, Baños, Aschieri, Bavin, Kleiboer, Merry, Lau and Riper. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Fleming, Theresa M. de Beurs, Derek Khazaal, Yasser Gaggioli, Andrea Riva, Giuseppe Botella, Cristina Baños, Rosa M. Aschieri, Filippo Bavin, Lynda M. Kleiboer, Annet Merry, Sally Lau, Ho Ming Riper, Heleen Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title | Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title_full | Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title_fullStr | Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title_full_unstemmed | Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title_short | Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift |
title_sort | maximizing the impact of e-therapy and serious gaming: time for a paradigm shift |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4834305/ https://www.ncbi.nlm.nih.gov/pubmed/27148094 http://dx.doi.org/10.3389/fpsyt.2016.00065 |
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