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Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010

BACKGROUND: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is b...

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Autores principales: Carbonell, Xavier, Guardiola, Elena, Fuster, Héctor, Gil, Frederic, Panova, Tayana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Medknow Publications & Media Pvt Ltd 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4837796/
https://www.ncbi.nlm.nih.gov/pubmed/27141282
http://dx.doi.org/10.4103/2008-7802.179511
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author Carbonell, Xavier
Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
author_facet Carbonell, Xavier
Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
author_sort Carbonell, Xavier
collection PubMed
description BACKGROUND: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being published), to determine the research being conducted as well as to document geographical trends in publication over time in three types of technological addictions: Internet, cell phones, and video games. METHODS: Articles indexed in PubMed and PsycINFO between 2006 and 2010 related to the pathological use of Internet, cell phones, and video games were retrieved. Search results were reviewed to eliminate articles that were not relevant or were duplicates. RESULTS: Three hundred and thirty valid articles were retrieved from PubMed and PsycINFO from 2006 to 2010. Results were compared with those of 1996–2005. The year with the highest number of articles published was 2008 (n = 96). The most productive countries, in terms of number of articles published, were China (n = 67), the United States (n = 56), the United Kingdom (n = 47), and Taiwan (n = 33). The most commonly used language was English (70.3%), followed by Chinese (15.4%). Articles were published in 153 different journals. The journal that published the most articles was Cyberpsychology and Behavior (n = 73), followed by Chinese Journal of Clinical Psychology (n = 27) and International Journal of Mental Health and Addiction (n = 16). Internet was the area most frequently studied, with an increasing interest in other areas such as online video games and cell phones. CONCLUSIONS: The number of publications on technological addictions reached a peak in 2008. The scientific contributions of China, Taiwan, and Korea are overrepresented compared to other scientific fields such as drug addiction. The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, 5(th) Edition could change the publication trends in the technological addiction area and underline the relevance of this upcoming disorder in dissatisfaction with life in general.
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spelling pubmed-48377962016-05-02 Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010 Carbonell, Xavier Guardiola, Elena Fuster, Héctor Gil, Frederic Panova, Tayana Int J Prev Med Original Article BACKGROUND: The goals of the present work were to retrieve the scientific articles published on addiction to the Internet, video games, and cell phones and to analyze the pattern of publications in this area (who is doing the research, when and where it is taking place, and in which journals it is being published), to determine the research being conducted as well as to document geographical trends in publication over time in three types of technological addictions: Internet, cell phones, and video games. METHODS: Articles indexed in PubMed and PsycINFO between 2006 and 2010 related to the pathological use of Internet, cell phones, and video games were retrieved. Search results were reviewed to eliminate articles that were not relevant or were duplicates. RESULTS: Three hundred and thirty valid articles were retrieved from PubMed and PsycINFO from 2006 to 2010. Results were compared with those of 1996–2005. The year with the highest number of articles published was 2008 (n = 96). The most productive countries, in terms of number of articles published, were China (n = 67), the United States (n = 56), the United Kingdom (n = 47), and Taiwan (n = 33). The most commonly used language was English (70.3%), followed by Chinese (15.4%). Articles were published in 153 different journals. The journal that published the most articles was Cyberpsychology and Behavior (n = 73), followed by Chinese Journal of Clinical Psychology (n = 27) and International Journal of Mental Health and Addiction (n = 16). Internet was the area most frequently studied, with an increasing interest in other areas such as online video games and cell phones. CONCLUSIONS: The number of publications on technological addictions reached a peak in 2008. The scientific contributions of China, Taiwan, and Korea are overrepresented compared to other scientific fields such as drug addiction. The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, 5(th) Edition could change the publication trends in the technological addiction area and underline the relevance of this upcoming disorder in dissatisfaction with life in general. Medknow Publications & Media Pvt Ltd 2016-04-01 /pmc/articles/PMC4837796/ /pubmed/27141282 http://dx.doi.org/10.4103/2008-7802.179511 Text en Copyright: © International Journal of Preventive Medicine http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as the author is credited and the new creations are licensed under the identical terms.
spellingShingle Original Article
Carbonell, Xavier
Guardiola, Elena
Fuster, Héctor
Gil, Frederic
Panova, Tayana
Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title_full Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title_fullStr Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title_full_unstemmed Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title_short Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010
title_sort trends in scientific literature on addiction to the internet, video games, and cell phones from 2006 to 2010
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4837796/
https://www.ncbi.nlm.nih.gov/pubmed/27141282
http://dx.doi.org/10.4103/2008-7802.179511
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