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Fear of falling: efficacy of virtual reality associated with serious games in elderly people

OBJECTIVE: Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pa...

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Autores principales: Levy, Fanny, Leboucher, Pierre, Rautureau, Gilles, Komano, Odile, Millet, Bruno, Jouvent, Roland
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove Medical Press 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4841394/
https://www.ncbi.nlm.nih.gov/pubmed/27143889
http://dx.doi.org/10.2147/NDT.S97809
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author Levy, Fanny
Leboucher, Pierre
Rautureau, Gilles
Komano, Odile
Millet, Bruno
Jouvent, Roland
author_facet Levy, Fanny
Leboucher, Pierre
Rautureau, Gilles
Komano, Odile
Millet, Bruno
Jouvent, Roland
author_sort Levy, Fanny
collection PubMed
description OBJECTIVE: Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology. METHODS: Participants with fear of falling were randomly assigned to either a treatment group or a waiting list. The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games. RESULTS: Sixteen participants were included. The mean age of the treatment group was 72 years and that of the control group was 69 years. Participants’ scores on the fear of falling measure improved after treatment with virtual reality associated with serious games, leading to a significant difference between the two groups. CONCLUSION: Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes). To our knowledge, this is the first time that a combination of the two has been assessed. There was a specific effect of this therapy on the phobic reaction. Further studies are needed to confirm its efficacy and identify its underlying mechanism.
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spelling pubmed-48413942016-05-03 Fear of falling: efficacy of virtual reality associated with serious games in elderly people Levy, Fanny Leboucher, Pierre Rautureau, Gilles Komano, Odile Millet, Bruno Jouvent, Roland Neuropsychiatr Dis Treat Original Research OBJECTIVE: Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology. METHODS: Participants with fear of falling were randomly assigned to either a treatment group or a waiting list. The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games. RESULTS: Sixteen participants were included. The mean age of the treatment group was 72 years and that of the control group was 69 years. Participants’ scores on the fear of falling measure improved after treatment with virtual reality associated with serious games, leading to a significant difference between the two groups. CONCLUSION: Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes). To our knowledge, this is the first time that a combination of the two has been assessed. There was a specific effect of this therapy on the phobic reaction. Further studies are needed to confirm its efficacy and identify its underlying mechanism. Dove Medical Press 2016-04-15 /pmc/articles/PMC4841394/ /pubmed/27143889 http://dx.doi.org/10.2147/NDT.S97809 Text en © 2016 Levy et al. This work is published and licensed by Dove Medical Press Limited The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed.
spellingShingle Original Research
Levy, Fanny
Leboucher, Pierre
Rautureau, Gilles
Komano, Odile
Millet, Bruno
Jouvent, Roland
Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_full Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_fullStr Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_full_unstemmed Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_short Fear of falling: efficacy of virtual reality associated with serious games in elderly people
title_sort fear of falling: efficacy of virtual reality associated with serious games in elderly people
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4841394/
https://www.ncbi.nlm.nih.gov/pubmed/27143889
http://dx.doi.org/10.2147/NDT.S97809
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