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GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design
Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and a...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4848303/ https://www.ncbi.nlm.nih.gov/pubmed/27199777 http://dx.doi.org/10.3389/fpsyt.2016.00070 |
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author | Bono, Valentina Narzisi, Antonio Jouen, Anne-Lise Tilmont, Elodie Hommel, Stephane Jamal, Wasifa Xavier, Jean Billeci, Lucia Maharatna, Koushik Wald, Mike Chetouani, Mohamed Cohen, David Muratori, Filippo |
author_facet | Bono, Valentina Narzisi, Antonio Jouen, Anne-Lise Tilmont, Elodie Hommel, Stephane Jamal, Wasifa Xavier, Jean Billeci, Lucia Maharatna, Koushik Wald, Mike Chetouani, Mohamed Cohen, David Muratori, Filippo |
author_sort | Bono, Valentina |
collection | PubMed |
description | Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been developed by mapping two pivotal skills in autism spectrum disorder: Imitation and Joint Attention (JA). Eleven games – seven Imitations and four JA – were derived from the Early Start Denver Model. The games involved application of visual and audio stimuli with multiple difficulty levels and a wide variety of tasks and actions pertaining to the Imitation and JA. The platform runs on mobile devices and allows the therapist to (1) characterize the child’s initial difficulties/strengths, ensuring tailored and adapted intervention by choosing appropriate games and (2) investigate and track the temporal evolution of the child’s progress through a set of automatically extracted quantitative performance metrics. The platform allows the therapist to change the game or its difficulty levels during the intervention depending on the child’s progress. Performance of the platform was assessed in a 3-month open trial with 10 children with autism (Trial ID: NCT02560415, Clinicaltrials.gov). The children and the parents participated in 80% of the sessions both at home (77.5%) and at the hospital (90%). All children went through all the games but, given the diversity of the games and the heterogeneity of children profiles and abilities, for a given game the number of sessions dedicated to the game varied and could be tailored through automatic scoring. Parents (N = 10) highlighted enhancement in the child’s concentration, flexibility, and self-esteem in 78, 89, and 44% of the cases, respectively, and 56% observed an enhanced parents–child relationship. This pilot study shows the feasibility of using the developed gaming platform for home-based intensive intervention. However, the overall capability of the platform in delivering intervention needs to be assessed in a bigger open trial. |
format | Online Article Text |
id | pubmed-4848303 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-48483032016-05-19 GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design Bono, Valentina Narzisi, Antonio Jouen, Anne-Lise Tilmont, Elodie Hommel, Stephane Jamal, Wasifa Xavier, Jean Billeci, Lucia Maharatna, Koushik Wald, Mike Chetouani, Mohamed Cohen, David Muratori, Filippo Front Psychiatry Psychiatry Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been developed by mapping two pivotal skills in autism spectrum disorder: Imitation and Joint Attention (JA). Eleven games – seven Imitations and four JA – were derived from the Early Start Denver Model. The games involved application of visual and audio stimuli with multiple difficulty levels and a wide variety of tasks and actions pertaining to the Imitation and JA. The platform runs on mobile devices and allows the therapist to (1) characterize the child’s initial difficulties/strengths, ensuring tailored and adapted intervention by choosing appropriate games and (2) investigate and track the temporal evolution of the child’s progress through a set of automatically extracted quantitative performance metrics. The platform allows the therapist to change the game or its difficulty levels during the intervention depending on the child’s progress. Performance of the platform was assessed in a 3-month open trial with 10 children with autism (Trial ID: NCT02560415, Clinicaltrials.gov). The children and the parents participated in 80% of the sessions both at home (77.5%) and at the hospital (90%). All children went through all the games but, given the diversity of the games and the heterogeneity of children profiles and abilities, for a given game the number of sessions dedicated to the game varied and could be tailored through automatic scoring. Parents (N = 10) highlighted enhancement in the child’s concentration, flexibility, and self-esteem in 78, 89, and 44% of the cases, respectively, and 56% observed an enhanced parents–child relationship. This pilot study shows the feasibility of using the developed gaming platform for home-based intensive intervention. However, the overall capability of the platform in delivering intervention needs to be assessed in a bigger open trial. Frontiers Media S.A. 2016-04-28 /pmc/articles/PMC4848303/ /pubmed/27199777 http://dx.doi.org/10.3389/fpsyt.2016.00070 Text en Copyright © 2016 Bono, Narzisi, Jouen, Tilmont, Hommel, Jamal, Xavier, Billeci, Maharatna, Wald, Chetouani, Cohen, Muratori and MICHELANGELO Study Group. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Bono, Valentina Narzisi, Antonio Jouen, Anne-Lise Tilmont, Elodie Hommel, Stephane Jamal, Wasifa Xavier, Jean Billeci, Lucia Maharatna, Koushik Wald, Mike Chetouani, Mohamed Cohen, David Muratori, Filippo GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title | GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title_full | GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title_fullStr | GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title_full_unstemmed | GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title_short | GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design |
title_sort | goliah: a gaming platform for home-based intervention in autism – principles and design |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4848303/ https://www.ncbi.nlm.nih.gov/pubmed/27199777 http://dx.doi.org/10.3389/fpsyt.2016.00070 |
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