Cargando…

Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game

Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the m...

Descripción completa

Detalles Bibliográficos
Autores principales: Zhai, Chao, Alderisio, Francesco, Słowiński, Piotr, Tsaneva-Atanasova, Krasimira, di Bernardo, Mario
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4849738/
https://www.ncbi.nlm.nih.gov/pubmed/27123927
http://dx.doi.org/10.1371/journal.pone.0154361
_version_ 1782429590455582720
author Zhai, Chao
Alderisio, Francesco
Słowiński, Piotr
Tsaneva-Atanasova, Krasimira
di Bernardo, Mario
author_facet Zhai, Chao
Alderisio, Francesco
Słowiński, Piotr
Tsaneva-Atanasova, Krasimira
di Bernardo, Mario
author_sort Zhai, Chao
collection PubMed
description Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants.
format Online
Article
Text
id pubmed-4849738
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-48497382016-05-07 Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game Zhai, Chao Alderisio, Francesco Słowiński, Piotr Tsaneva-Atanasova, Krasimira di Bernardo, Mario PLoS One Research Article Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and follower is given beforehand. We find that joint improvisation is characterized by the lack of a leader and high levels of movement synchronization. Then, a theoretical model is proposed to capture some features of their interaction, and a set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Furthermore, the model is used to drive a computer avatar able to successfully improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce joint movements between the participants. Public Library of Science 2016-04-28 /pmc/articles/PMC4849738/ /pubmed/27123927 http://dx.doi.org/10.1371/journal.pone.0154361 Text en © 2016 Zhai et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Zhai, Chao
Alderisio, Francesco
Słowiński, Piotr
Tsaneva-Atanasova, Krasimira
di Bernardo, Mario
Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title_full Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title_fullStr Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title_full_unstemmed Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title_short Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game
title_sort design of a virtual player for joint improvisation with humans in the mirror game
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4849738/
https://www.ncbi.nlm.nih.gov/pubmed/27123927
http://dx.doi.org/10.1371/journal.pone.0154361
work_keys_str_mv AT zhaichao designofavirtualplayerforjointimprovisationwithhumansinthemirrorgame
AT alderisiofrancesco designofavirtualplayerforjointimprovisationwithhumansinthemirrorgame
AT słowinskipiotr designofavirtualplayerforjointimprovisationwithhumansinthemirrorgame
AT tsanevaatanasovakrasimira designofavirtualplayerforjointimprovisationwithhumansinthemirrorgame
AT dibernardomario designofavirtualplayerforjointimprovisationwithhumansinthemirrorgame