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Medical Archives and Digital Culture

When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found...

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Autor principal: Biernoff, Suzannah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Taylor & Francis 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4851239/
https://www.ncbi.nlm.nih.gov/pubmed/27152120
http://dx.doi.org/10.1080/17540763.2012.702680
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description When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found images and sound, including a recording of distressed breathing from a physician's website, and digitised First World War medical photographs of soldiers with facial injuries. This article examines the implications of these acts of appropriation from a range of critical perspectives including Susan Sontag's commentary on the representation of suffering; recent literature on the ethics of computer games; and an online discussion forum in which players of BioShock discuss the moral “grey areas” of the game.
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spelling pubmed-48512392016-05-03 Medical Archives and Digital Culture Biernoff, Suzannah Photographies Research Article When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found images and sound, including a recording of distressed breathing from a physician's website, and digitised First World War medical photographs of soldiers with facial injuries. This article examines the implications of these acts of appropriation from a range of critical perspectives including Susan Sontag's commentary on the representation of suffering; recent literature on the ethics of computer games; and an online discussion forum in which players of BioShock discuss the moral “grey areas” of the game. Taylor & Francis 2012-09-10 2012-09 /pmc/articles/PMC4851239/ /pubmed/27152120 http://dx.doi.org/10.1080/17540763.2012.702680 Text en © 2012 Taylor & Francis http://www.informaworld.com/mpp/uploads/iopenaccess_tcs.pdf This is an open access article distributed under the Supplemental Terms and Conditions for iOpenAccess articles published in Taylor & Francis journals (http://www.informaworld.com/mpp/uploads/iopenaccess_tcs.pdf) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Biernoff, Suzannah
Medical Archives and Digital Culture
title Medical Archives and Digital Culture
title_full Medical Archives and Digital Culture
title_fullStr Medical Archives and Digital Culture
title_full_unstemmed Medical Archives and Digital Culture
title_short Medical Archives and Digital Culture
title_sort medical archives and digital culture
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4851239/
https://www.ncbi.nlm.nih.gov/pubmed/27152120
http://dx.doi.org/10.1080/17540763.2012.702680
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