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Medical Archives and Digital Culture
When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Taylor & Francis
2012
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4851239/ https://www.ncbi.nlm.nih.gov/pubmed/27152120 http://dx.doi.org/10.1080/17540763.2012.702680 |
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author | Biernoff, Suzannah |
author_facet | Biernoff, Suzannah |
author_sort | Biernoff, Suzannah |
collection | PubMed |
description | When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found images and sound, including a recording of distressed breathing from a physician's website, and digitised First World War medical photographs of soldiers with facial injuries. This article examines the implications of these acts of appropriation from a range of critical perspectives including Susan Sontag's commentary on the representation of suffering; recent literature on the ethics of computer games; and an online discussion forum in which players of BioShock discuss the moral “grey areas” of the game. |
format | Online Article Text |
id | pubmed-4851239 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Taylor & Francis |
record_format | MEDLINE/PubMed |
spelling | pubmed-48512392016-05-03 Medical Archives and Digital Culture Biernoff, Suzannah Photographies Research Article When BioShock was released in 2007, reviewers praised the moral complexities of the narrative and the game's dystopian vision of what Ayn Rand dubbed the “virtue of selfishness”. What critics overlooked was the extent to which the disturbingly realistic artwork and musical score relied on found images and sound, including a recording of distressed breathing from a physician's website, and digitised First World War medical photographs of soldiers with facial injuries. This article examines the implications of these acts of appropriation from a range of critical perspectives including Susan Sontag's commentary on the representation of suffering; recent literature on the ethics of computer games; and an online discussion forum in which players of BioShock discuss the moral “grey areas” of the game. Taylor & Francis 2012-09-10 2012-09 /pmc/articles/PMC4851239/ /pubmed/27152120 http://dx.doi.org/10.1080/17540763.2012.702680 Text en © 2012 Taylor & Francis http://www.informaworld.com/mpp/uploads/iopenaccess_tcs.pdf This is an open access article distributed under the Supplemental Terms and Conditions for iOpenAccess articles published in Taylor & Francis journals (http://www.informaworld.com/mpp/uploads/iopenaccess_tcs.pdf) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Biernoff, Suzannah Medical Archives and Digital Culture |
title | Medical Archives and Digital Culture |
title_full | Medical Archives and Digital Culture |
title_fullStr | Medical Archives and Digital Culture |
title_full_unstemmed | Medical Archives and Digital Culture |
title_short | Medical Archives and Digital Culture |
title_sort | medical archives and digital culture |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4851239/ https://www.ncbi.nlm.nih.gov/pubmed/27152120 http://dx.doi.org/10.1080/17540763.2012.702680 |
work_keys_str_mv | AT biernoffsuzannah medicalarchivesanddigitalculture |