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Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed a...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4856322/ https://www.ncbi.nlm.nih.gov/pubmed/27144927 http://dx.doi.org/10.1371/journal.pone.0154807 |
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author | Brand, Johannes Piccirelli, Marco Hepp-Reymond, Marie-Claude Morari, Manfred Michels, Lars Eng, Kynan |
author_facet | Brand, Johannes Piccirelli, Marco Hepp-Reymond, Marie-Claude Morari, Manfred Michels, Lars Eng, Kynan |
author_sort | Brand, Johannes |
collection | PubMed |
description | Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while wearing a data glove. They received each of four different types of real-time visual feedback: a simple circular cursor, a point light pattern indicating finger joint positions, a cartoon hand and a fully shaded virtual hand. We found that participants initiated the movements faster when receiving feedback in the form of a hand than when receiving circular cursor or point light feedback. This overall difference was robust for three out of four hand versus circle pairwise comparisons. The faster movement initiation for hand feedback was accompanied by a larger movement amplitude and a larger movement error. We suggest that the observed effect may be related to priming of hand information during action perception and execution affecting motor planning and execution. The results may have applications in the use of body representations in virtual reality applications. |
format | Online Article Text |
id | pubmed-4856322 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-48563222016-05-07 Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task Brand, Johannes Piccirelli, Marco Hepp-Reymond, Marie-Claude Morari, Manfred Michels, Lars Eng, Kynan PLoS One Research Article Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while wearing a data glove. They received each of four different types of real-time visual feedback: a simple circular cursor, a point light pattern indicating finger joint positions, a cartoon hand and a fully shaded virtual hand. We found that participants initiated the movements faster when receiving feedback in the form of a hand than when receiving circular cursor or point light feedback. This overall difference was robust for three out of four hand versus circle pairwise comparisons. The faster movement initiation for hand feedback was accompanied by a larger movement amplitude and a larger movement error. We suggest that the observed effect may be related to priming of hand information during action perception and execution affecting motor planning and execution. The results may have applications in the use of body representations in virtual reality applications. Public Library of Science 2016-05-04 /pmc/articles/PMC4856322/ /pubmed/27144927 http://dx.doi.org/10.1371/journal.pone.0154807 Text en © 2016 Brand et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Brand, Johannes Piccirelli, Marco Hepp-Reymond, Marie-Claude Morari, Manfred Michels, Lars Eng, Kynan Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title | Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title_full | Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title_fullStr | Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title_full_unstemmed | Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title_short | Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task |
title_sort | virtual hand feedback reduces reaction time in an interactive finger reaching task |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4856322/ https://www.ncbi.nlm.nih.gov/pubmed/27144927 http://dx.doi.org/10.1371/journal.pone.0154807 |
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