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Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task

Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed a...

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Autores principales: Brand, Johannes, Piccirelli, Marco, Hepp-Reymond, Marie-Claude, Morari, Manfred, Michels, Lars, Eng, Kynan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4856322/
https://www.ncbi.nlm.nih.gov/pubmed/27144927
http://dx.doi.org/10.1371/journal.pone.0154807
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author Brand, Johannes
Piccirelli, Marco
Hepp-Reymond, Marie-Claude
Morari, Manfred
Michels, Lars
Eng, Kynan
author_facet Brand, Johannes
Piccirelli, Marco
Hepp-Reymond, Marie-Claude
Morari, Manfred
Michels, Lars
Eng, Kynan
author_sort Brand, Johannes
collection PubMed
description Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while wearing a data glove. They received each of four different types of real-time visual feedback: a simple circular cursor, a point light pattern indicating finger joint positions, a cartoon hand and a fully shaded virtual hand. We found that participants initiated the movements faster when receiving feedback in the form of a hand than when receiving circular cursor or point light feedback. This overall difference was robust for three out of four hand versus circle pairwise comparisons. The faster movement initiation for hand feedback was accompanied by a larger movement amplitude and a larger movement error. We suggest that the observed effect may be related to priming of hand information during action perception and execution affecting motor planning and execution. The results may have applications in the use of body representations in virtual reality applications.
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spelling pubmed-48563222016-05-07 Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task Brand, Johannes Piccirelli, Marco Hepp-Reymond, Marie-Claude Morari, Manfred Michels, Lars Eng, Kynan PLoS One Research Article Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while wearing a data glove. They received each of four different types of real-time visual feedback: a simple circular cursor, a point light pattern indicating finger joint positions, a cartoon hand and a fully shaded virtual hand. We found that participants initiated the movements faster when receiving feedback in the form of a hand than when receiving circular cursor or point light feedback. This overall difference was robust for three out of four hand versus circle pairwise comparisons. The faster movement initiation for hand feedback was accompanied by a larger movement amplitude and a larger movement error. We suggest that the observed effect may be related to priming of hand information during action perception and execution affecting motor planning and execution. The results may have applications in the use of body representations in virtual reality applications. Public Library of Science 2016-05-04 /pmc/articles/PMC4856322/ /pubmed/27144927 http://dx.doi.org/10.1371/journal.pone.0154807 Text en © 2016 Brand et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Brand, Johannes
Piccirelli, Marco
Hepp-Reymond, Marie-Claude
Morari, Manfred
Michels, Lars
Eng, Kynan
Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title_full Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title_fullStr Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title_full_unstemmed Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title_short Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task
title_sort virtual hand feedback reduces reaction time in an interactive finger reaching task
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4856322/
https://www.ncbi.nlm.nih.gov/pubmed/27144927
http://dx.doi.org/10.1371/journal.pone.0154807
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