Cargando…
Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults
In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training s...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2016
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4859063/ https://www.ncbi.nlm.nih.gov/pubmed/27199723 http://dx.doi.org/10.3389/fnhum.2016.00206 |
_version_ | 1782430902859595776 |
---|---|
author | Toril, Pilar Reales, José M. Mayas, Julia Ballesteros, Soledad |
author_facet | Toril, Pilar Reales, José M. Mayas, Julia Ballesteros, Soledad |
author_sort | Toril, Pilar |
collection | PubMed |
description | In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training sessions with a series of video games selected from a commercial package (Lumosity), and a control group of 20 healthy older adults. The results showed that the performance of the trainees improved significantly in all the practiced video games. Most importantly, we found significant enhancements after training in the trained group and no change in the control group in two computerized tasks designed to assess visuospatial WM, namely the Corsi blocks task and the Jigsaw puzzle task. The episodic memory and short-term memory of the trainees also improved. Gains in some WM and episodic memory tasks were maintained during a 3-month follow-up period. These results suggest that the aging brain still retains some degree of plasticity, and that video game training might be an effective intervention tool to improve WM and other cognitive functions in older adults. |
format | Online Article Text |
id | pubmed-4859063 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-48590632016-05-19 Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults Toril, Pilar Reales, José M. Mayas, Julia Ballesteros, Soledad Front Hum Neurosci Neuroscience In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training sessions with a series of video games selected from a commercial package (Lumosity), and a control group of 20 healthy older adults. The results showed that the performance of the trainees improved significantly in all the practiced video games. Most importantly, we found significant enhancements after training in the trained group and no change in the control group in two computerized tasks designed to assess visuospatial WM, namely the Corsi blocks task and the Jigsaw puzzle task. The episodic memory and short-term memory of the trainees also improved. Gains in some WM and episodic memory tasks were maintained during a 3-month follow-up period. These results suggest that the aging brain still retains some degree of plasticity, and that video game training might be an effective intervention tool to improve WM and other cognitive functions in older adults. Frontiers Media S.A. 2016-05-06 /pmc/articles/PMC4859063/ /pubmed/27199723 http://dx.doi.org/10.3389/fnhum.2016.00206 Text en Copyright © 2016 Toril, Reales, Mayas and Ballesteros. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution and reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Toril, Pilar Reales, José M. Mayas, Julia Ballesteros, Soledad Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title | Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title_full | Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title_fullStr | Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title_full_unstemmed | Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title_short | Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults |
title_sort | video game training enhances visuospatial working memory and episodic memory in older adults |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4859063/ https://www.ncbi.nlm.nih.gov/pubmed/27199723 http://dx.doi.org/10.3389/fnhum.2016.00206 |
work_keys_str_mv | AT torilpilar videogametrainingenhancesvisuospatialworkingmemoryandepisodicmemoryinolderadults AT realesjosem videogametrainingenhancesvisuospatialworkingmemoryandepisodicmemoryinolderadults AT mayasjulia videogametrainingenhancesvisuospatialworkingmemoryandepisodicmemoryinolderadults AT ballesterossoledad videogametrainingenhancesvisuospatialworkingmemoryandepisodicmemoryinolderadults |