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Multimedia virtualized environment for shoulder pain rehabilitation
[Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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The Society of Physical Therapy Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4868241/ https://www.ncbi.nlm.nih.gov/pubmed/27190481 http://dx.doi.org/10.1589/jpts.28.1349 |
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author | Chen, Chih-Chen |
author_facet | Chen, Chih-Chen |
author_sort | Chen, Chih-Chen |
collection | PubMed |
description | [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1–2 weeks to 3–4 weeks and 5–6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. |
format | Online Article Text |
id | pubmed-4868241 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-48682412016-05-17 Multimedia virtualized environment for shoulder pain rehabilitation Chen, Chih-Chen J Phys Ther Sci Original Article [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1–2 weeks to 3–4 weeks and 5–6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. The Society of Physical Therapy Science 2016-04-28 2016-04 /pmc/articles/PMC4868241/ /pubmed/27190481 http://dx.doi.org/10.1589/jpts.28.1349 Text en 2016©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Chen, Chih-Chen Multimedia virtualized environment for shoulder pain rehabilitation |
title | Multimedia virtualized environment for shoulder pain
rehabilitation |
title_full | Multimedia virtualized environment for shoulder pain
rehabilitation |
title_fullStr | Multimedia virtualized environment for shoulder pain
rehabilitation |
title_full_unstemmed | Multimedia virtualized environment for shoulder pain
rehabilitation |
title_short | Multimedia virtualized environment for shoulder pain
rehabilitation |
title_sort | multimedia virtualized environment for shoulder pain
rehabilitation |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4868241/ https://www.ncbi.nlm.nih.gov/pubmed/27190481 http://dx.doi.org/10.1589/jpts.28.1349 |
work_keys_str_mv | AT chenchihchen multimediavirtualizedenvironmentforshoulderpainrehabilitation |