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Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides
BACKGROUND: Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Medknow Publications & Media Pvt Ltd
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4872484/ https://www.ncbi.nlm.nih.gov/pubmed/27217972 http://dx.doi.org/10.4103/2153-3539.181766 |
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author | Farahani, Navid Post, Robert Duboy, Jon Ahmed, Ishtiaque Kolowitz, Brian J. Krinchai, Teppituk Monaco, Sara E. Fine, Jeffrey L. Hartman, Douglas J. Pantanowitz, Liron |
author_facet | Farahani, Navid Post, Robert Duboy, Jon Ahmed, Ishtiaque Kolowitz, Brian J. Krinchai, Teppituk Monaco, Sara E. Fine, Jeffrey L. Hartman, Douglas J. Pantanowitz, Liron |
author_sort | Farahani, Navid |
collection | PubMed |
description | BACKGROUND: Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world's first consumer-targeted VR headsets, intended primarily for enhanced gaming. Our aim was to explore the use of the Oculus Rift for examining digital pathology slides in a VR environment. METHODS: An Oculus Rift Development Kit 2 (DK2) was connected to a 64-bit computer running Virtual Desktop software. Glass slides from twenty randomly selected lymph node cases (ten with benign and ten malignant diagnoses) were digitized using a WSI scanner. Three pathologists reviewed these digital slides on a 27-inch 5K display and with the Oculus Rift after a 2-week washout period. Recorded endpoints included concordance of final diagnoses and time required to examine slides. The pathologists also rated their ease of navigation, image quality, and diagnostic confidence for both modalities. RESULTS: There was 90% diagnostic concordance when reviewing WSI using a 5K display and Oculus Rift. The time required to examine digital pathology slides on the 5K display averaged 39 s (range 10–120 s), compared to 62 s with the Oculus Rift (range 15–270 s). All pathologists confirmed that digital pathology slides were easily viewable in a VR environment. The ratings for image quality and diagnostic confidence were higher when using the 5K display. CONCLUSION: Using the Oculus Rift DK2 to view and navigate pathology whole slide images in a virtual environment is feasible for diagnostic purposes. However, image resolution using the Oculus Rift device was limited. Interactive VR technologies such as the Oculus Rift are novel tools that may be of use in digital pathology. |
format | Online Article Text |
id | pubmed-4872484 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Medknow Publications & Media Pvt Ltd |
record_format | MEDLINE/PubMed |
spelling | pubmed-48724842016-05-23 Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides Farahani, Navid Post, Robert Duboy, Jon Ahmed, Ishtiaque Kolowitz, Brian J. Krinchai, Teppituk Monaco, Sara E. Fine, Jeffrey L. Hartman, Douglas J. Pantanowitz, Liron J Pathol Inform Original Article BACKGROUND: Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world's first consumer-targeted VR headsets, intended primarily for enhanced gaming. Our aim was to explore the use of the Oculus Rift for examining digital pathology slides in a VR environment. METHODS: An Oculus Rift Development Kit 2 (DK2) was connected to a 64-bit computer running Virtual Desktop software. Glass slides from twenty randomly selected lymph node cases (ten with benign and ten malignant diagnoses) were digitized using a WSI scanner. Three pathologists reviewed these digital slides on a 27-inch 5K display and with the Oculus Rift after a 2-week washout period. Recorded endpoints included concordance of final diagnoses and time required to examine slides. The pathologists also rated their ease of navigation, image quality, and diagnostic confidence for both modalities. RESULTS: There was 90% diagnostic concordance when reviewing WSI using a 5K display and Oculus Rift. The time required to examine digital pathology slides on the 5K display averaged 39 s (range 10–120 s), compared to 62 s with the Oculus Rift (range 15–270 s). All pathologists confirmed that digital pathology slides were easily viewable in a VR environment. The ratings for image quality and diagnostic confidence were higher when using the 5K display. CONCLUSION: Using the Oculus Rift DK2 to view and navigate pathology whole slide images in a virtual environment is feasible for diagnostic purposes. However, image resolution using the Oculus Rift device was limited. Interactive VR technologies such as the Oculus Rift are novel tools that may be of use in digital pathology. Medknow Publications & Media Pvt Ltd 2016-05-04 /pmc/articles/PMC4872484/ /pubmed/27217972 http://dx.doi.org/10.4103/2153-3539.181766 Text en Copyright: © 2016 Journal of Pathology Informatics http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as the author is credited and the new creations are licensed under the identical terms. |
spellingShingle | Original Article Farahani, Navid Post, Robert Duboy, Jon Ahmed, Ishtiaque Kolowitz, Brian J. Krinchai, Teppituk Monaco, Sara E. Fine, Jeffrey L. Hartman, Douglas J. Pantanowitz, Liron Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title | Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title_full | Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title_fullStr | Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title_full_unstemmed | Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title_short | Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides |
title_sort | exploring virtual reality technology and the oculus rift for the examination of digital pathology slides |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4872484/ https://www.ncbi.nlm.nih.gov/pubmed/27217972 http://dx.doi.org/10.4103/2153-3539.181766 |
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