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Top 10 Research Questions Related to Teaching Games for Understanding

In this article, we elaborate on 10 current research questions related to the “teaching games for understanding” (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games:...

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Autores principales: Memmert, Daniel, Almond, Len, Bunker, David, Butler, Joy, Fasold, Frowin, Griffin, Linda, Hillmann, Wolfgang, Hüttermann, Stefanie, Klein-Soetebier, Timo, König, Stefan, Nopp, Stephan, Rathschlag, Marco, Schul, Karsten, Schwab, Sebastian, Thorpe, Rod, Furley, Philip
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Routledge 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4873720/
https://www.ncbi.nlm.nih.gov/pubmed/26452580
http://dx.doi.org/10.1080/02701367.2015.1087294
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author Memmert, Daniel
Almond, Len
Bunker, David
Butler, Joy
Fasold, Frowin
Griffin, Linda
Hillmann, Wolfgang
Hüttermann, Stefanie
Klein-Soetebier, Timo
König, Stefan
Nopp, Stephan
Rathschlag, Marco
Schul, Karsten
Schwab, Sebastian
Thorpe, Rod
Furley, Philip
author_facet Memmert, Daniel
Almond, Len
Bunker, David
Butler, Joy
Fasold, Frowin
Griffin, Linda
Hillmann, Wolfgang
Hüttermann, Stefanie
Klein-Soetebier, Timo
König, Stefan
Nopp, Stephan
Rathschlag, Marco
Schul, Karsten
Schwab, Sebastian
Thorpe, Rod
Furley, Philip
author_sort Memmert, Daniel
collection PubMed
description In this article, we elaborate on 10 current research questions related to the “teaching games for understanding” (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches’ learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools.
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spelling pubmed-48737202016-06-06 Top 10 Research Questions Related to Teaching Games for Understanding Memmert, Daniel Almond, Len Bunker, David Butler, Joy Fasold, Frowin Griffin, Linda Hillmann, Wolfgang Hüttermann, Stefanie Klein-Soetebier, Timo König, Stefan Nopp, Stephan Rathschlag, Marco Schul, Karsten Schwab, Sebastian Thorpe, Rod Furley, Philip Res Q Exerc Sport Special Topics: Top 10 Research Questions In this article, we elaborate on 10 current research questions related to the “teaching games for understanding” (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches’ learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools. Routledge 2015-10-02 2015-10-09 /pmc/articles/PMC4873720/ /pubmed/26452580 http://dx.doi.org/10.1080/02701367.2015.1087294 Text en Copyright © The Authors This is an Open Access article. Non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly attributed, cited, and is not altered, transformed, or built upon in any way, is permitted. The moral rights of the named author(s) have been asserted.
spellingShingle Special Topics: Top 10 Research Questions
Memmert, Daniel
Almond, Len
Bunker, David
Butler, Joy
Fasold, Frowin
Griffin, Linda
Hillmann, Wolfgang
Hüttermann, Stefanie
Klein-Soetebier, Timo
König, Stefan
Nopp, Stephan
Rathschlag, Marco
Schul, Karsten
Schwab, Sebastian
Thorpe, Rod
Furley, Philip
Top 10 Research Questions Related to Teaching Games for Understanding
title Top 10 Research Questions Related to Teaching Games for Understanding
title_full Top 10 Research Questions Related to Teaching Games for Understanding
title_fullStr Top 10 Research Questions Related to Teaching Games for Understanding
title_full_unstemmed Top 10 Research Questions Related to Teaching Games for Understanding
title_short Top 10 Research Questions Related to Teaching Games for Understanding
title_sort top 10 research questions related to teaching games for understanding
topic Special Topics: Top 10 Research Questions
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4873720/
https://www.ncbi.nlm.nih.gov/pubmed/26452580
http://dx.doi.org/10.1080/02701367.2015.1087294
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