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Evidence for age-associated cognitive decline from Internet game scores

INTRODUCTION: Lumosity's Memory Match (LMM) is an online game requiring visual working memory. Change in LMM scores may be associated with individual differences in age-related changes in working memory. METHODS: Effects of age and time on LMM learning and forgetting rates were estimated using...

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Detalles Bibliográficos
Autores principales: Geyer, Jason, Insel, Philip, Farzin, Faraz, Sternberg, Daniel, Hardy, Joseph L., Scanlon, Michael, Mungas, Dan, Kramer, Joel, Mackin, R. Scott, Weiner, Michael W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4876906/
https://www.ncbi.nlm.nih.gov/pubmed/27239508
http://dx.doi.org/10.1016/j.dadm.2015.04.002
Descripción
Sumario:INTRODUCTION: Lumosity's Memory Match (LMM) is an online game requiring visual working memory. Change in LMM scores may be associated with individual differences in age-related changes in working memory. METHODS: Effects of age and time on LMM learning and forgetting rates were estimated using data from 1890 game sessions for users aged 40 to 79 years. RESULTS: There were significant effects of age on baseline LMM scores (β = −.31, standard error or SE = .02, P < .0001) and lower learning rates (β = −.0066, SE = .0008, P < .0001). A sample size of 202 subjects/arm was estimated for a 1-year study for subjects in the lower quartile of game performance. DISCUSSION: Online memory games have the potential to identify age-related decline in cognition and to identify subjects at risk for cognitive decline with smaller sample sizes and lower cost than traditional recruitment methods.