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A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

BACKGROUND: We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient...

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Detalles Bibliográficos
Autores principales: Tong, Tiffany, Chignell, Mark, Tierney, Mary C., Lee, Jacques
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4902858/
https://www.ncbi.nlm.nih.gov/pubmed/27234145
http://dx.doi.org/10.2196/games.5006
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author Tong, Tiffany
Chignell, Mark
Tierney, Mary C.
Lee, Jacques
author_facet Tong, Tiffany
Chignell, Mark
Tierney, Mary C.
Lee, Jacques
author_sort Tong, Tiffany
collection PubMed
description BACKGROUND: We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient and engaging cognitive screening. OBJECTIVE: The objective of this work is to demonstrate the feasibility of a game-based cognitive assessment delivered on tablet technology to a clinical sample and to conduct preliminary validation against standard mental status tools commonly used in elderly populations. METHODS: We carried out a feasibility study in a hospital emergency department to evaluate the use of a serious game by elderly adults (N=146; age: mean 80.59, SD 6.00, range 70-94 years). We correlated game performance against a number of standard assessments, including the Mini-Mental State Examination (MMSE), Montreal Cognitive Assessment (MoCA), and the Confusion Assessment Method (CAM). RESULTS: After a series of modifications, the game could be used by a wide range of elderly patients in the emergency department demonstrating its feasibility for use with these users. Of 146 patients, 141 (96.6%) consented to participate and played our serious game. Refusals to play the game were typically due to concerns of family members rather than unwillingness of the patient to play the game. Performance on the serious game correlated significantly with the MoCA (r=–.339, P <.001) and MMSE (r=–.558, P <.001), and correlated (point-biserial correlation) with the CAM (r=.565, P <.001) and with other cognitive assessments. CONCLUSIONS: This research demonstrates the feasibility of using serious games in a clinical setting. Further research is required to demonstrate the validity and reliability of game-based assessments for clinical decision making.
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spelling pubmed-49028582016-06-22 A Serious Game for Clinical Assessment of Cognitive Status: Validation Study Tong, Tiffany Chignell, Mark Tierney, Mary C. Lee, Jacques JMIR Serious Games Original Paper BACKGROUND: We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient and engaging cognitive screening. OBJECTIVE: The objective of this work is to demonstrate the feasibility of a game-based cognitive assessment delivered on tablet technology to a clinical sample and to conduct preliminary validation against standard mental status tools commonly used in elderly populations. METHODS: We carried out a feasibility study in a hospital emergency department to evaluate the use of a serious game by elderly adults (N=146; age: mean 80.59, SD 6.00, range 70-94 years). We correlated game performance against a number of standard assessments, including the Mini-Mental State Examination (MMSE), Montreal Cognitive Assessment (MoCA), and the Confusion Assessment Method (CAM). RESULTS: After a series of modifications, the game could be used by a wide range of elderly patients in the emergency department demonstrating its feasibility for use with these users. Of 146 patients, 141 (96.6%) consented to participate and played our serious game. Refusals to play the game were typically due to concerns of family members rather than unwillingness of the patient to play the game. Performance on the serious game correlated significantly with the MoCA (r=–.339, P <.001) and MMSE (r=–.558, P <.001), and correlated (point-biserial correlation) with the CAM (r=.565, P <.001) and with other cognitive assessments. CONCLUSIONS: This research demonstrates the feasibility of using serious games in a clinical setting. Further research is required to demonstrate the validity and reliability of game-based assessments for clinical decision making. JMIR Publications 2016-05-27 /pmc/articles/PMC4902858/ /pubmed/27234145 http://dx.doi.org/10.2196/games.5006 Text en ©Tiffany Tong, Mark Chignell, Mary C. Tierney, Jacques Lee. Originally published in JMIR Serious Games (http://games.jmir.org), 27.05.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Tong, Tiffany
Chignell, Mark
Tierney, Mary C.
Lee, Jacques
A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title_full A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title_fullStr A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title_full_unstemmed A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title_short A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
title_sort serious game for clinical assessment of cognitive status: validation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4902858/
https://www.ncbi.nlm.nih.gov/pubmed/27234145
http://dx.doi.org/10.2196/games.5006
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