Cargando…
Exercise Video Games and Exercise Self-Efficacy in Children
The aim of this article was to investigate the use of exergaming in promoting exercise behavior among children and to examine the impact of the intervention on participants’ exercise self-efficacy, in addition to assessing physiological changes. A sample of 55 children enrolled in the Family Fit pro...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2016
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4905161/ https://www.ncbi.nlm.nih.gov/pubmed/27336015 http://dx.doi.org/10.1177/2333794X16644139 |
_version_ | 1782437220547821568 |
---|---|
author | Dos Santos, Hildemar Bredehoft, Margaret Dinhluu Gonzalez, Frecia M. Montgomery, Susanne |
author_facet | Dos Santos, Hildemar Bredehoft, Margaret Dinhluu Gonzalez, Frecia M. Montgomery, Susanne |
author_sort | Dos Santos, Hildemar |
collection | PubMed |
description | The aim of this article was to investigate the use of exergaming in promoting exercise behavior among children and to examine the impact of the intervention on participants’ exercise self-efficacy, in addition to assessing physiological changes. A sample of 55 children enrolled in the Family Fit program, where participants were categorized into 2 groups: healthy weight and overweight. Measures were taken at baseline, after the 7-week program, at the 12-week follow-up, and at the 24-month follow-up. Positive changes in exercise self-efficacy were significant for the overweight group, while the healthy weight group maintained their exercise self-efficacy. At the 24-month follow-up, 97% children reported being interested in participating in a future fitness program, and 96% children who did not play sports before the intervention started practicing sports. Exercise self-efficacy is a predictor of physical activity, and incorporating exergaming in a structured program may lead to increased self-efficacy in participants. |
format | Online Article Text |
id | pubmed-4905161 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-49051612016-06-22 Exercise Video Games and Exercise Self-Efficacy in Children Dos Santos, Hildemar Bredehoft, Margaret Dinhluu Gonzalez, Frecia M. Montgomery, Susanne Glob Pediatr Health Original Article The aim of this article was to investigate the use of exergaming in promoting exercise behavior among children and to examine the impact of the intervention on participants’ exercise self-efficacy, in addition to assessing physiological changes. A sample of 55 children enrolled in the Family Fit program, where participants were categorized into 2 groups: healthy weight and overweight. Measures were taken at baseline, after the 7-week program, at the 12-week follow-up, and at the 24-month follow-up. Positive changes in exercise self-efficacy were significant for the overweight group, while the healthy weight group maintained their exercise self-efficacy. At the 24-month follow-up, 97% children reported being interested in participating in a future fitness program, and 96% children who did not play sports before the intervention started practicing sports. Exercise self-efficacy is a predictor of physical activity, and incorporating exergaming in a structured program may lead to increased self-efficacy in participants. SAGE Publications 2016-04-26 /pmc/articles/PMC4905161/ /pubmed/27336015 http://dx.doi.org/10.1177/2333794X16644139 Text en © The Author(s) 2016 http://creativecommons.org/licenses/by-nc/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Original Article Dos Santos, Hildemar Bredehoft, Margaret Dinhluu Gonzalez, Frecia M. Montgomery, Susanne Exercise Video Games and Exercise Self-Efficacy in Children |
title | Exercise Video Games and Exercise Self-Efficacy in Children |
title_full | Exercise Video Games and Exercise Self-Efficacy in Children |
title_fullStr | Exercise Video Games and Exercise Self-Efficacy in Children |
title_full_unstemmed | Exercise Video Games and Exercise Self-Efficacy in Children |
title_short | Exercise Video Games and Exercise Self-Efficacy in Children |
title_sort | exercise video games and exercise self-efficacy in children |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4905161/ https://www.ncbi.nlm.nih.gov/pubmed/27336015 http://dx.doi.org/10.1177/2333794X16644139 |
work_keys_str_mv | AT dossantoshildemar exercisevideogamesandexerciseselfefficacyinchildren AT bredehoftmargaretdinhluu exercisevideogamesandexerciseselfefficacyinchildren AT gonzalezfreciam exercisevideogamesandexerciseselfefficacyinchildren AT montgomerysusanne exercisevideogamesandexerciseselfefficacyinchildren |