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Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization

The malleable nature of the self led researchers to investigate the meaning of virtual identity by exploring virtual self-representation through avatars and its association with users’ identity. The present study aims to investigate the changes in virtual body-representation in adolescence related t...

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Autores principales: Villani, Daniela, Gatti, Elena, Triberti, Stefano, Confalonieri, Emanuela, Riva, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4909689/
https://www.ncbi.nlm.nih.gov/pubmed/27376008
http://dx.doi.org/10.1186/s40064-016-2520-y
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author Villani, Daniela
Gatti, Elena
Triberti, Stefano
Confalonieri, Emanuela
Riva, Giuseppe
author_facet Villani, Daniela
Gatti, Elena
Triberti, Stefano
Confalonieri, Emanuela
Riva, Giuseppe
author_sort Villani, Daniela
collection PubMed
description The malleable nature of the self led researchers to investigate the meaning of virtual identity by exploring virtual self-representation through avatars and its association with users’ identity. The present study aims to investigate the changes in virtual body-representation in adolescence related to age levels and sex and the association with adolescents’ self-esteem and body esteem. Anthropometric features, body esteem and self-esteem were used to assess adolescents’ body image and identity. The scoring code of the “Drawing Me” graphical test was used to evaluate the avatars. The sample is composed of 63 adolescents of different ages—early, middle and late adolescence—balanced by sex. Results show that the creation of a digital avatar changes with age and is partially associated with adolescents’ perceptions in terms of body esteem and self-esteem. Moreover, the creation of avatars occurs differently for boys, who enrich their avatars with many sexual features, than for girls, who prefer to detail their avatars’ clothing to enrich them. Critical reflections and implications for psychological interventions that may use avatars to investigate adolescents’ identity in integration with other tools will be discussed.
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spelling pubmed-49096892016-07-01 Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization Villani, Daniela Gatti, Elena Triberti, Stefano Confalonieri, Emanuela Riva, Giuseppe Springerplus Research The malleable nature of the self led researchers to investigate the meaning of virtual identity by exploring virtual self-representation through avatars and its association with users’ identity. The present study aims to investigate the changes in virtual body-representation in adolescence related to age levels and sex and the association with adolescents’ self-esteem and body esteem. Anthropometric features, body esteem and self-esteem were used to assess adolescents’ body image and identity. The scoring code of the “Drawing Me” graphical test was used to evaluate the avatars. The sample is composed of 63 adolescents of different ages—early, middle and late adolescence—balanced by sex. Results show that the creation of a digital avatar changes with age and is partially associated with adolescents’ perceptions in terms of body esteem and self-esteem. Moreover, the creation of avatars occurs differently for boys, who enrich their avatars with many sexual features, than for girls, who prefer to detail their avatars’ clothing to enrich them. Critical reflections and implications for psychological interventions that may use avatars to investigate adolescents’ identity in integration with other tools will be discussed. Springer International Publishing 2016-06-16 /pmc/articles/PMC4909689/ /pubmed/27376008 http://dx.doi.org/10.1186/s40064-016-2520-y Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Research
Villani, Daniela
Gatti, Elena
Triberti, Stefano
Confalonieri, Emanuela
Riva, Giuseppe
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title_full Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title_fullStr Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title_full_unstemmed Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title_short Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
title_sort exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4909689/
https://www.ncbi.nlm.nih.gov/pubmed/27376008
http://dx.doi.org/10.1186/s40064-016-2520-y
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