Cargando…

An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation

Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students’ cognitive skills and motivation. We set up a three...

Descripción completa

Detalles Bibliográficos
Autores principales: Dankbaar, Mary E. W., Alsma, Jelmer, Jansen, Els E. H., van Merrienboer, Jeroen J. G., van Saase, Jan L. C. M., Schuit, Stephanie C. E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4923100/
https://www.ncbi.nlm.nih.gov/pubmed/26433730
http://dx.doi.org/10.1007/s10459-015-9641-x
_version_ 1782439683354001408
author Dankbaar, Mary E. W.
Alsma, Jelmer
Jansen, Els E. H.
van Merrienboer, Jeroen J. G.
van Saase, Jan L. C. M.
Schuit, Stephanie C. E.
author_facet Dankbaar, Mary E. W.
Alsma, Jelmer
Jansen, Els E. H.
van Merrienboer, Jeroen J. G.
van Saase, Jan L. C. M.
Schuit, Stephanie C. E.
author_sort Dankbaar, Mary E. W.
collection PubMed
description Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students’ cognitive skills and motivation. We set up a three-group randomized post-test-only design: a control group working on an e-module; a cases group, combining the e-module with low-fidelity text-based patient cases, and a game group, combining the e-module with a high-fidelity simulation game with the same cases. Participants completed questionnaires on cognitive load and motivation. After a 4-week study period, blinded assessors rated students’ cognitive emergency care skills in two mannequin-based scenarios. In total 61 students participated and were assessed; 16 control group students, 20 cases students and 25 game students. Learning time was 2 h longer for the cases and game groups than for the control group. Acquired cognitive skills did not differ between groups. The game group experienced higher intrinsic and germane cognitive load than the cases group (p = 0.03 and 0.01) and felt more engaged (p < 0.001). Students did not profit from working on open cases (in adjunct to an e-module), which nonetheless challenged them to study longer. The e-module appeared to be very effective, while the high-fidelity game, although engaging, probably distracted students and impeded learning. Medical educators designing motivating and effective skills training for novices should align case complexity and fidelity with students’ proficiency level. The relation between case-fidelity, motivation and skills development is an important field for further study. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1007/s10459-015-9641-x) contains supplementary material, which is available to authorized users.
format Online
Article
Text
id pubmed-4923100
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher Springer Netherlands
record_format MEDLINE/PubMed
spelling pubmed-49231002016-07-13 An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation Dankbaar, Mary E. W. Alsma, Jelmer Jansen, Els E. H. van Merrienboer, Jeroen J. G. van Saase, Jan L. C. M. Schuit, Stephanie C. E. Adv Health Sci Educ Theory Pract Article Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students’ cognitive skills and motivation. We set up a three-group randomized post-test-only design: a control group working on an e-module; a cases group, combining the e-module with low-fidelity text-based patient cases, and a game group, combining the e-module with a high-fidelity simulation game with the same cases. Participants completed questionnaires on cognitive load and motivation. After a 4-week study period, blinded assessors rated students’ cognitive emergency care skills in two mannequin-based scenarios. In total 61 students participated and were assessed; 16 control group students, 20 cases students and 25 game students. Learning time was 2 h longer for the cases and game groups than for the control group. Acquired cognitive skills did not differ between groups. The game group experienced higher intrinsic and germane cognitive load than the cases group (p = 0.03 and 0.01) and felt more engaged (p < 0.001). Students did not profit from working on open cases (in adjunct to an e-module), which nonetheless challenged them to study longer. The e-module appeared to be very effective, while the high-fidelity game, although engaging, probably distracted students and impeded learning. Medical educators designing motivating and effective skills training for novices should align case complexity and fidelity with students’ proficiency level. The relation between case-fidelity, motivation and skills development is an important field for further study. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1007/s10459-015-9641-x) contains supplementary material, which is available to authorized users. Springer Netherlands 2015-10-03 2016 /pmc/articles/PMC4923100/ /pubmed/26433730 http://dx.doi.org/10.1007/s10459-015-9641-x Text en © The Author(s) 2015 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Dankbaar, Mary E. W.
Alsma, Jelmer
Jansen, Els E. H.
van Merrienboer, Jeroen J. G.
van Saase, Jan L. C. M.
Schuit, Stephanie C. E.
An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title_full An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title_fullStr An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title_full_unstemmed An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title_short An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
title_sort experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4923100/
https://www.ncbi.nlm.nih.gov/pubmed/26433730
http://dx.doi.org/10.1007/s10459-015-9641-x
work_keys_str_mv AT dankbaarmaryew anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT alsmajelmer anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT jansenelseh anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT vanmerrienboerjeroenjg anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT vansaasejanlcm anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT schuitstephaniece anexperimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT dankbaarmaryew experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT alsmajelmer experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT jansenelseh experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT vanmerrienboerjeroenjg experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT vansaasejanlcm experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation
AT schuitstephaniece experimentalstudyontheeffectsofasimulationgameonstudentsclinicalcognitiveskillsandmotivation