Cargando…

Agile science: creating useful products for behavior change in the real world

Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change...

Descripción completa

Detalles Bibliográficos
Autores principales: Hekler, Eric B., Klasnja, Predrag, Riley, William T., Buman, Matthew P., Huberty, Jennifer, Rivera, Daniel E., Martin, Cesar A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4927453/
https://www.ncbi.nlm.nih.gov/pubmed/27357001
http://dx.doi.org/10.1007/s13142-016-0395-7
_version_ 1782440267169660928
author Hekler, Eric B.
Klasnja, Predrag
Riley, William T.
Buman, Matthew P.
Huberty, Jennifer
Rivera, Daniel E.
Martin, Cesar A.
author_facet Hekler, Eric B.
Klasnja, Predrag
Riley, William T.
Buman, Matthew P.
Huberty, Jennifer
Rivera, Daniel E.
Martin, Cesar A.
author_sort Hekler, Eric B.
collection PubMed
description Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) “computational models” that define the interaction between modules, individuals, and context; and (3) “personalization” algorithms, which are decision rules for intervention adaptation. The “agile science” process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.
format Online
Article
Text
id pubmed-4927453
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-49274532016-07-13 Agile science: creating useful products for behavior change in the real world Hekler, Eric B. Klasnja, Predrag Riley, William T. Buman, Matthew P. Huberty, Jennifer Rivera, Daniel E. Martin, Cesar A. Transl Behav Med Practice and Public Health Policy Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) “computational models” that define the interaction between modules, individuals, and context; and (3) “personalization” algorithms, which are decision rules for intervention adaptation. The “agile science” process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change. Springer US 2016-02-26 2016-06 /pmc/articles/PMC4927453/ /pubmed/27357001 http://dx.doi.org/10.1007/s13142-016-0395-7 Text en © The Author(s) 2016 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Practice and Public Health Policy
Hekler, Eric B.
Klasnja, Predrag
Riley, William T.
Buman, Matthew P.
Huberty, Jennifer
Rivera, Daniel E.
Martin, Cesar A.
Agile science: creating useful products for behavior change in the real world
title Agile science: creating useful products for behavior change in the real world
title_full Agile science: creating useful products for behavior change in the real world
title_fullStr Agile science: creating useful products for behavior change in the real world
title_full_unstemmed Agile science: creating useful products for behavior change in the real world
title_short Agile science: creating useful products for behavior change in the real world
title_sort agile science: creating useful products for behavior change in the real world
topic Practice and Public Health Policy
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4927453/
https://www.ncbi.nlm.nih.gov/pubmed/27357001
http://dx.doi.org/10.1007/s13142-016-0395-7
work_keys_str_mv AT heklerericb agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT klasnjapredrag agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT rileywilliamt agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT bumanmatthewp agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT hubertyjennifer agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT riveradaniele agilesciencecreatingusefulproductsforbehaviorchangeintherealworld
AT martincesara agilesciencecreatingusefulproductsforbehaviorchangeintherealworld