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Agile science: creating useful products for behavior change in the real world
Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4927453/ https://www.ncbi.nlm.nih.gov/pubmed/27357001 http://dx.doi.org/10.1007/s13142-016-0395-7 |
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author | Hekler, Eric B. Klasnja, Predrag Riley, William T. Buman, Matthew P. Huberty, Jennifer Rivera, Daniel E. Martin, Cesar A. |
author_facet | Hekler, Eric B. Klasnja, Predrag Riley, William T. Buman, Matthew P. Huberty, Jennifer Rivera, Daniel E. Martin, Cesar A. |
author_sort | Hekler, Eric B. |
collection | PubMed |
description | Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) “computational models” that define the interaction between modules, individuals, and context; and (3) “personalization” algorithms, which are decision rules for intervention adaptation. The “agile science” process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change. |
format | Online Article Text |
id | pubmed-4927453 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-49274532016-07-13 Agile science: creating useful products for behavior change in the real world Hekler, Eric B. Klasnja, Predrag Riley, William T. Buman, Matthew P. Huberty, Jennifer Rivera, Daniel E. Martin, Cesar A. Transl Behav Med Practice and Public Health Policy Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) “computational models” that define the interaction between modules, individuals, and context; and (3) “personalization” algorithms, which are decision rules for intervention adaptation. The “agile science” process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change. Springer US 2016-02-26 2016-06 /pmc/articles/PMC4927453/ /pubmed/27357001 http://dx.doi.org/10.1007/s13142-016-0395-7 Text en © The Author(s) 2016 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Practice and Public Health Policy Hekler, Eric B. Klasnja, Predrag Riley, William T. Buman, Matthew P. Huberty, Jennifer Rivera, Daniel E. Martin, Cesar A. Agile science: creating useful products for behavior change in the real world |
title | Agile science: creating useful products for behavior change in the real world |
title_full | Agile science: creating useful products for behavior change in the real world |
title_fullStr | Agile science: creating useful products for behavior change in the real world |
title_full_unstemmed | Agile science: creating useful products for behavior change in the real world |
title_short | Agile science: creating useful products for behavior change in the real world |
title_sort | agile science: creating useful products for behavior change in the real world |
topic | Practice and Public Health Policy |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4927453/ https://www.ncbi.nlm.nih.gov/pubmed/27357001 http://dx.doi.org/10.1007/s13142-016-0395-7 |
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