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Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy

Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these...

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Autores principales: Sevick, Marisa, Eklund, Elizabeth, Mensch, Allison, Foreman, Matthew, Standeven, John, Engsberg, Jack
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4931382/
https://www.ncbi.nlm.nih.gov/pubmed/27338485
http://dx.doi.org/10.3390/bs6020010
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author Sevick, Marisa
Eklund, Elizabeth
Mensch, Allison
Foreman, Matthew
Standeven, John
Engsberg, Jack
author_facet Sevick, Marisa
Eklund, Elizabeth
Mensch, Allison
Foreman, Matthew
Standeven, John
Engsberg, Jack
author_sort Sevick, Marisa
collection PubMed
description Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8–17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy.
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spelling pubmed-49313822016-07-08 Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy Sevick, Marisa Eklund, Elizabeth Mensch, Allison Foreman, Matthew Standeven, John Engsberg, Jack Behav Sci (Basel) Article Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8–17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy. MDPI 2016-06-07 /pmc/articles/PMC4931382/ /pubmed/27338485 http://dx.doi.org/10.3390/bs6020010 Text en © 2016 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Sevick, Marisa
Eklund, Elizabeth
Mensch, Allison
Foreman, Matthew
Standeven, John
Engsberg, Jack
Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title_full Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title_fullStr Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title_full_unstemmed Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title_short Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
title_sort using free internet videogames in upper extremity motor training for children with cerebral palsy
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4931382/
https://www.ncbi.nlm.nih.gov/pubmed/27338485
http://dx.doi.org/10.3390/bs6020010
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