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Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild

Boston's Museum of Science supports researchers whose projects advance science and provide educational opportunities to the Museum's visitors. For our project, 60 visitors to the Museum played “Fish Police!!,” a video game that examines audiovisual integration, including the ability to ign...

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Autores principales: Goldberg, Hannah, Sun, Yile, Hickey, Timothy J., Shinn-Cunningham, Barbara, Sekuler, Robert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4934652/
https://www.ncbi.nlm.nih.gov/pubmed/27433321
http://dx.doi.org/10.1177/2041669515599332
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author Goldberg, Hannah
Sun, Yile
Hickey, Timothy J.
Shinn-Cunningham, Barbara
Sekuler, Robert
author_facet Goldberg, Hannah
Sun, Yile
Hickey, Timothy J.
Shinn-Cunningham, Barbara
Sekuler, Robert
author_sort Goldberg, Hannah
collection PubMed
description Boston's Museum of Science supports researchers whose projects advance science and provide educational opportunities to the Museum's visitors. For our project, 60 visitors to the Museum played “Fish Police!!,” a video game that examines audiovisual integration, including the ability to ignore irrelevant sensory information. Players, who ranged in age from 6 to 82 years, made speeded responses to computer-generated fish that swam rapidly across a tablet display. Responses were to be based solely on the rate (6 or 8 Hz) at which a fish's size modulated, sinusoidally growing and shrinking. Accompanying each fish was a task-irrelevant broadband sound, amplitude modulated at either 6 or 8 Hz. The rates of visual and auditory modulation were either Congruent (both 6 Hz or 8 Hz) or Incongruent (6 and 8 or 8 and 6 Hz). Despite being instructed to ignore the sound, players of all ages responded more accurately and faster when a fish's auditory and visual signatures were Congruent. In a controlled laboratory setting, a related task produced comparable results, demonstrating the robustness of the audiovisual interaction reported here. Some suggestions are made for conducting research in public settings.
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spelling pubmed-49346522016-07-18 Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild Goldberg, Hannah Sun, Yile Hickey, Timothy J. Shinn-Cunningham, Barbara Sekuler, Robert Iperception Article Boston's Museum of Science supports researchers whose projects advance science and provide educational opportunities to the Museum's visitors. For our project, 60 visitors to the Museum played “Fish Police!!,” a video game that examines audiovisual integration, including the ability to ignore irrelevant sensory information. Players, who ranged in age from 6 to 82 years, made speeded responses to computer-generated fish that swam rapidly across a tablet display. Responses were to be based solely on the rate (6 or 8 Hz) at which a fish's size modulated, sinusoidally growing and shrinking. Accompanying each fish was a task-irrelevant broadband sound, amplitude modulated at either 6 or 8 Hz. The rates of visual and auditory modulation were either Congruent (both 6 Hz or 8 Hz) or Incongruent (6 and 8 or 8 and 6 Hz). Despite being instructed to ignore the sound, players of all ages responded more accurately and faster when a fish's auditory and visual signatures were Congruent. In a controlled laboratory setting, a related task produced comparable results, demonstrating the robustness of the audiovisual interaction reported here. Some suggestions are made for conducting research in public settings. SAGE Publications 2015-08-21 /pmc/articles/PMC4934652/ /pubmed/27433321 http://dx.doi.org/10.1177/2041669515599332 Text en © The Author(s) 2015 http://creativecommons.org/licenses/by/3.0/ This article is distributed under the terms of the Creative Commons Attribution 3.0 License (http://www.creativecommons.org/licenses/by/3.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Article
Goldberg, Hannah
Sun, Yile
Hickey, Timothy J.
Shinn-Cunningham, Barbara
Sekuler, Robert
Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title_full Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title_fullStr Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title_full_unstemmed Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title_short Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild
title_sort policing fish at boston's museum of science: studying audiovisual interaction in the wild
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4934652/
https://www.ncbi.nlm.nih.gov/pubmed/27433321
http://dx.doi.org/10.1177/2041669515599332
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