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Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment
Transhumeral amputation has a significant effect on a person’s independence and quality of life. Myoelectric prostheses have the potential to restore upper limb function, however their use is currently limited due to lack of intuitive and natural control of multiple degrees of freedom. The goal of t...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4940208/ https://www.ncbi.nlm.nih.gov/pubmed/26190031 http://dx.doi.org/10.1016/j.jelekin.2015.06.010 |
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author | Blana, Dimitra Kyriacou, Theocharis Lambrecht, Joris M. Chadwick, Edward K. |
author_facet | Blana, Dimitra Kyriacou, Theocharis Lambrecht, Joris M. Chadwick, Edward K. |
author_sort | Blana, Dimitra |
collection | PubMed |
description | Transhumeral amputation has a significant effect on a person’s independence and quality of life. Myoelectric prostheses have the potential to restore upper limb function, however their use is currently limited due to lack of intuitive and natural control of multiple degrees of freedom. The goal of this study was to evaluate a novel transhumeral prosthesis controller that uses a combination of kinematic and electromyographic (EMG) signals recorded from the person’s proximal humerus. Specifically, we trained a time-delayed artificial neural network to predict elbow flexion/extension and forearm pronation/supination from six proximal EMG signals, and humeral angular velocity and linear acceleration. We evaluated this scheme with ten able-bodied subjects offline, as well as in a target-reaching task presented in an immersive virtual reality environment. The offline training had a target of 4° for flexion/extension and 8° for pronation/supination, which it easily exceeded (2.7° and 5.5° respectively). During online testing, all subjects completed the target-reaching task with path efficiency of 78% and minimal overshoot (1.5%). Thus, combining kinematic and muscle activity signals from the proximal humerus can provide adequate prosthesis control, and testing in a virtual reality environment can provide meaningful data on controller performance. |
format | Online Article Text |
id | pubmed-4940208 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-49402082016-08-01 Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment Blana, Dimitra Kyriacou, Theocharis Lambrecht, Joris M. Chadwick, Edward K. J Electromyogr Kinesiol Article Transhumeral amputation has a significant effect on a person’s independence and quality of life. Myoelectric prostheses have the potential to restore upper limb function, however their use is currently limited due to lack of intuitive and natural control of multiple degrees of freedom. The goal of this study was to evaluate a novel transhumeral prosthesis controller that uses a combination of kinematic and electromyographic (EMG) signals recorded from the person’s proximal humerus. Specifically, we trained a time-delayed artificial neural network to predict elbow flexion/extension and forearm pronation/supination from six proximal EMG signals, and humeral angular velocity and linear acceleration. We evaluated this scheme with ten able-bodied subjects offline, as well as in a target-reaching task presented in an immersive virtual reality environment. The offline training had a target of 4° for flexion/extension and 8° for pronation/supination, which it easily exceeded (2.7° and 5.5° respectively). During online testing, all subjects completed the target-reaching task with path efficiency of 78% and minimal overshoot (1.5%). Thus, combining kinematic and muscle activity signals from the proximal humerus can provide adequate prosthesis control, and testing in a virtual reality environment can provide meaningful data on controller performance. Elsevier 2016-08 /pmc/articles/PMC4940208/ /pubmed/26190031 http://dx.doi.org/10.1016/j.jelekin.2015.06.010 Text en © 2015 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Blana, Dimitra Kyriacou, Theocharis Lambrecht, Joris M. Chadwick, Edward K. Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title | Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title_full | Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title_fullStr | Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title_full_unstemmed | Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title_short | Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment |
title_sort | feasibility of using combined emg and kinematic signals for prosthesis control: a simulation study using a virtual reality environment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4940208/ https://www.ncbi.nlm.nih.gov/pubmed/26190031 http://dx.doi.org/10.1016/j.jelekin.2015.06.010 |
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