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Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study

BACKGROUND: Virtual reality (VR) offers immersive, realistic, three-dimensional experiences that “transport” users to novel environments. Because VR is effective for acute pain and anxiety, it may have benefits for hospitalized patients; however, there are few reports using VR in this setting. OBJEC...

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Detalles Bibliográficos
Autores principales: Mosadeghi, Sasan, Reid, Mark William, Martinez, Bibiana, Rosen, Bradley Todd, Spiegel, Brennan Mason Ross
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4940605/
https://www.ncbi.nlm.nih.gov/pubmed/27349654
http://dx.doi.org/10.2196/mental.5801
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author Mosadeghi, Sasan
Reid, Mark William
Martinez, Bibiana
Rosen, Bradley Todd
Spiegel, Brennan Mason Ross
author_facet Mosadeghi, Sasan
Reid, Mark William
Martinez, Bibiana
Rosen, Bradley Todd
Spiegel, Brennan Mason Ross
author_sort Mosadeghi, Sasan
collection PubMed
description BACKGROUND: Virtual reality (VR) offers immersive, realistic, three-dimensional experiences that “transport” users to novel environments. Because VR is effective for acute pain and anxiety, it may have benefits for hospitalized patients; however, there are few reports using VR in this setting. OBJECTIVE: The aim was to evaluate the acceptability and feasibility of VR in a diverse cohort of hospitalized patients. METHODS: We assessed the acceptability and feasibility of VR in a cohort of patients admitted to an inpatient hospitalist service over a 4-month period. We excluded patients with motion sickness, stroke, seizure, dementia, nausea, and in isolation. Eligible patients viewed VR experiences (eg, ocean exploration; Cirque du Soleil; tour of Iceland) with Samsung Gear VR goggles. We then conducted semistructured patient interview and performed statistical testing to compare patients willing versus unwilling to use VR. RESULTS: We evaluated 510 patients; 423 were excluded and 57 refused to participate, leaving 30 participants. Patients willing versus unwilling to use VR were younger (mean 49.1, SD 17.4 years vs mean 60.2, SD 17.7 years; P=.01); there were no differences by sex, race, or ethnicity. Among users, most reported a positive experience and indicated that VR could improve pain and anxiety, although many felt the goggles were uncomfortable. CONCLUSIONS: Most inpatient users of VR described the experience as pleasant and capable of reducing pain and anxiety. However, few hospitalized patients in this “real-world” series were both eligible and willing to use VR. Consistent with the “digital divide” for emerging technologies, younger patients were more willing to participate. Future research should evaluate the impact of VR on clinical and resource outcomes. CLINICALTRIAL: Clinicaltrials.gov NCT02456987; https://clinicaltrials.gov/ct2/show/NCT02456987 (Archived by WebCite at http://www.webcitation.org/6iFIMRNh3)
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spelling pubmed-49406052016-07-20 Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study Mosadeghi, Sasan Reid, Mark William Martinez, Bibiana Rosen, Bradley Todd Spiegel, Brennan Mason Ross JMIR Ment Health Original Paper BACKGROUND: Virtual reality (VR) offers immersive, realistic, three-dimensional experiences that “transport” users to novel environments. Because VR is effective for acute pain and anxiety, it may have benefits for hospitalized patients; however, there are few reports using VR in this setting. OBJECTIVE: The aim was to evaluate the acceptability and feasibility of VR in a diverse cohort of hospitalized patients. METHODS: We assessed the acceptability and feasibility of VR in a cohort of patients admitted to an inpatient hospitalist service over a 4-month period. We excluded patients with motion sickness, stroke, seizure, dementia, nausea, and in isolation. Eligible patients viewed VR experiences (eg, ocean exploration; Cirque du Soleil; tour of Iceland) with Samsung Gear VR goggles. We then conducted semistructured patient interview and performed statistical testing to compare patients willing versus unwilling to use VR. RESULTS: We evaluated 510 patients; 423 were excluded and 57 refused to participate, leaving 30 participants. Patients willing versus unwilling to use VR were younger (mean 49.1, SD 17.4 years vs mean 60.2, SD 17.7 years; P=.01); there were no differences by sex, race, or ethnicity. Among users, most reported a positive experience and indicated that VR could improve pain and anxiety, although many felt the goggles were uncomfortable. CONCLUSIONS: Most inpatient users of VR described the experience as pleasant and capable of reducing pain and anxiety. However, few hospitalized patients in this “real-world” series were both eligible and willing to use VR. Consistent with the “digital divide” for emerging technologies, younger patients were more willing to participate. Future research should evaluate the impact of VR on clinical and resource outcomes. CLINICALTRIAL: Clinicaltrials.gov NCT02456987; https://clinicaltrials.gov/ct2/show/NCT02456987 (Archived by WebCite at http://www.webcitation.org/6iFIMRNh3) JMIR Publications 2016-06-27 /pmc/articles/PMC4940605/ /pubmed/27349654 http://dx.doi.org/10.2196/mental.5801 Text en ©Sasan Mosadeghi, Mark William Reid, Bibiana Martinez, Bradley Todd Rosen, Brennan Mason Ross Spiegel. Originally published in JMIR Mental Health (http://mental.jmir.org), 27.06.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Mosadeghi, Sasan
Reid, Mark William
Martinez, Bibiana
Rosen, Bradley Todd
Spiegel, Brennan Mason Ross
Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title_full Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title_fullStr Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title_full_unstemmed Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title_short Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
title_sort feasibility of an immersive virtual reality intervention for hospitalized patients: an observational cohort study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4940605/
https://www.ncbi.nlm.nih.gov/pubmed/27349654
http://dx.doi.org/10.2196/mental.5801
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