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Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment

Individuals who play videogames can interact with virtual worlds, resulting in emotional and intellectual connections that have therapeutic implications in the hands of a skilled and informed therapist. There is research available in the literature that suggests that videogames are a viable option i...

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Detalles Bibliográficos
Autor principal: Franco, Gilbert E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4943956/
https://www.ncbi.nlm.nih.gov/pubmed/27471487
http://dx.doi.org/10.3389/fpsyg.2016.01085
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author Franco, Gilbert E.
author_facet Franco, Gilbert E.
author_sort Franco, Gilbert E.
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description Individuals who play videogames can interact with virtual worlds, resulting in emotional and intellectual connections that have therapeutic implications in the hands of a skilled and informed therapist. There is research available in the literature that suggests that videogames are a viable option in psychotherapy. The present article provides a review of the literature available in the use of videogames in treatment, discusses the importance of disseminating the findings in the literature, and discusses the integration of videogames in treatment.
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spelling pubmed-49439562016-07-28 Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment Franco, Gilbert E. Front Psychol Psychology Individuals who play videogames can interact with virtual worlds, resulting in emotional and intellectual connections that have therapeutic implications in the hands of a skilled and informed therapist. There is research available in the literature that suggests that videogames are a viable option in psychotherapy. The present article provides a review of the literature available in the use of videogames in treatment, discusses the importance of disseminating the findings in the literature, and discusses the integration of videogames in treatment. Frontiers Media S.A. 2016-07-14 /pmc/articles/PMC4943956/ /pubmed/27471487 http://dx.doi.org/10.3389/fpsyg.2016.01085 Text en Copyright © 2016 Franco. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Franco, Gilbert E.
Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title_full Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title_fullStr Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title_full_unstemmed Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title_short Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
title_sort videogames and therapy: a narrative review of recent publication and application to treatment
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4943956/
https://www.ncbi.nlm.nih.gov/pubmed/27471487
http://dx.doi.org/10.3389/fpsyg.2016.01085
work_keys_str_mv AT francogilberte videogamesandtherapyanarrativereviewofrecentpublicationandapplicationtotreatment