Cargando…

Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People

To determine the extent to which video games include alcohol and tobacco content and assess the association between playing them and alcohol and smoking behaviors in adolescent players in Great Britain. Assessment of substance in the 32 UK bestselling video games of 2012/2013; online survey of adole...

Descripción completa

Detalles Bibliográficos
Autores principales: Cranwell, Jo, Whittamore, Kathy, Britton, John, Leonardi-Bee, Jo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4948204/
https://www.ncbi.nlm.nih.gov/pubmed/27428030
http://dx.doi.org/10.1089/cyber.2016.0093
_version_ 1782443294755651584
author Cranwell, Jo
Whittamore, Kathy
Britton, John
Leonardi-Bee, Jo
author_facet Cranwell, Jo
Whittamore, Kathy
Britton, John
Leonardi-Bee, Jo
author_sort Cranwell, Jo
collection PubMed
description To determine the extent to which video games include alcohol and tobacco content and assess the association between playing them and alcohol and smoking behaviors in adolescent players in Great Britain. Assessment of substance in the 32 UK bestselling video games of 2012/2013; online survey of adolescent playing of 17 games with substance content; and content analysis of the five most popular games. A total of 1,094 adolescents aged 11–17 years were included as participants. Reported presence of substance content in the 32 games; estimated numbers of adolescents who had played games; self-reported substance use; semiquantitative measures of substance content by interval coding of video game cut scenes. Nonofficial sources reported substance content in 17 (44 percent) games but none was reported by the official Pan European Game Information (PEGI) system. Adolescents who had played at least one game were significantly more likely ever to have tried smoking (adjusted odds ratio [OR] 2.70, 95 percent confidence interval [CI] 1.75–4.17) or consumed alcohol (adjusted OR 2.35, 95 percent CI 1.70–3.23). In the five most popular game episodes of alcohol actual use, implied use and paraphernalia occurred in 31 (14 percent), 81 (37 percent), and 41 (19 percent) intervals, respectively. Tobacco actual use, implied use, and paraphernalia occurred in 32 (15 percent), 27 (12 percent), and 53 (24 percent) intervals, respectively. Alcohol and tobacco content is common in the most popular video games but not reported by the official PEGI system. Content analysis identified substantial substance content in a sample of those games. Adolescents who play these video games are more likely to have experimented with tobacco and alcohol.
format Online
Article
Text
id pubmed-4948204
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Mary Ann Liebert, Inc.
record_format MEDLINE/PubMed
spelling pubmed-49482042016-08-05 Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People Cranwell, Jo Whittamore, Kathy Britton, John Leonardi-Bee, Jo Cyberpsychol Behav Soc Netw Original Articles To determine the extent to which video games include alcohol and tobacco content and assess the association between playing them and alcohol and smoking behaviors in adolescent players in Great Britain. Assessment of substance in the 32 UK bestselling video games of 2012/2013; online survey of adolescent playing of 17 games with substance content; and content analysis of the five most popular games. A total of 1,094 adolescents aged 11–17 years were included as participants. Reported presence of substance content in the 32 games; estimated numbers of adolescents who had played games; self-reported substance use; semiquantitative measures of substance content by interval coding of video game cut scenes. Nonofficial sources reported substance content in 17 (44 percent) games but none was reported by the official Pan European Game Information (PEGI) system. Adolescents who had played at least one game were significantly more likely ever to have tried smoking (adjusted odds ratio [OR] 2.70, 95 percent confidence interval [CI] 1.75–4.17) or consumed alcohol (adjusted OR 2.35, 95 percent CI 1.70–3.23). In the five most popular game episodes of alcohol actual use, implied use and paraphernalia occurred in 31 (14 percent), 81 (37 percent), and 41 (19 percent) intervals, respectively. Tobacco actual use, implied use, and paraphernalia occurred in 32 (15 percent), 27 (12 percent), and 53 (24 percent) intervals, respectively. Alcohol and tobacco content is common in the most popular video games but not reported by the official PEGI system. Content analysis identified substantial substance content in a sample of those games. Adolescents who play these video games are more likely to have experimented with tobacco and alcohol. Mary Ann Liebert, Inc. 2016-07-01 /pmc/articles/PMC4948204/ /pubmed/27428030 http://dx.doi.org/10.1089/cyber.2016.0093 Text en © Jo Cranwell, et al., 2016; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Original Articles
Cranwell, Jo
Whittamore, Kathy
Britton, John
Leonardi-Bee, Jo
Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title_full Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title_fullStr Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title_full_unstemmed Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title_short Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
title_sort alcohol and tobacco content in uk video games and their association with alcohol and tobacco use among young people
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4948204/
https://www.ncbi.nlm.nih.gov/pubmed/27428030
http://dx.doi.org/10.1089/cyber.2016.0093
work_keys_str_mv AT cranwelljo alcoholandtobaccocontentinukvideogamesandtheirassociationwithalcoholandtobaccouseamongyoungpeople
AT whittamorekathy alcoholandtobaccocontentinukvideogamesandtheirassociationwithalcoholandtobaccouseamongyoungpeople
AT brittonjohn alcoholandtobaccocontentinukvideogamesandtheirassociationwithalcoholandtobaccouseamongyoungpeople
AT leonardibeejo alcoholandtobaccocontentinukvideogamesandtheirassociationwithalcoholandtobaccouseamongyoungpeople