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A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation
Many animals spend large parts of their lives in groups. Within such groups, they need to find efficient ways of dividing available resources between them. This is often achieved by means of a dominance hierarchy, which in its most extreme linear form allocates a strict priority order to the individ...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4949306/ https://www.ncbi.nlm.nih.gov/pubmed/27342253 http://dx.doi.org/10.1007/s11538-016-0186-9 |
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author | Kura, Klodeta Broom, Mark Kandler, Anne |
author_facet | Kura, Klodeta Broom, Mark Kandler, Anne |
author_sort | Kura, Klodeta |
collection | PubMed |
description | Many animals spend large parts of their lives in groups. Within such groups, they need to find efficient ways of dividing available resources between them. This is often achieved by means of a dominance hierarchy, which in its most extreme linear form allocates a strict priority order to the individuals. Once a hierarchy is formed, it is often stable over long periods, but the formation of hierarchies among individuals with little or no knowledge of each other can involve aggressive contests. The outcome of such contests can have significant effects on later contests, with previous winners more likely to win (winner effects) and previous losers more likely to lose (loser effects). This scenario has been modelled by a number of authors, in particular by Dugatkin. In his model, individuals engage in aggressive contests if the assessment of their fighting ability relative to their opponent is above a threshold [Formula: see text] . Here we present a model where each individual can choose its own value [Formula: see text] . This enables us to address questions such as how aggressive should individuals be in order to take up one of the first places in the hierarchy? We find that a unique strategy evolves, as opposed to a mixture of strategies. Thus, in any scenario there exists a unique best level of aggression, and individuals should not switch between strategies. We find that for optimal strategy choice, the hierarchy forms quickly, after which there are no mutually aggressive contests. |
format | Online Article Text |
id | pubmed-4949306 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-49493062016-07-28 A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation Kura, Klodeta Broom, Mark Kandler, Anne Bull Math Biol Original Article Many animals spend large parts of their lives in groups. Within such groups, they need to find efficient ways of dividing available resources between them. This is often achieved by means of a dominance hierarchy, which in its most extreme linear form allocates a strict priority order to the individuals. Once a hierarchy is formed, it is often stable over long periods, but the formation of hierarchies among individuals with little or no knowledge of each other can involve aggressive contests. The outcome of such contests can have significant effects on later contests, with previous winners more likely to win (winner effects) and previous losers more likely to lose (loser effects). This scenario has been modelled by a number of authors, in particular by Dugatkin. In his model, individuals engage in aggressive contests if the assessment of their fighting ability relative to their opponent is above a threshold [Formula: see text] . Here we present a model where each individual can choose its own value [Formula: see text] . This enables us to address questions such as how aggressive should individuals be in order to take up one of the first places in the hierarchy? We find that a unique strategy evolves, as opposed to a mixture of strategies. Thus, in any scenario there exists a unique best level of aggression, and individuals should not switch between strategies. We find that for optimal strategy choice, the hierarchy forms quickly, after which there are no mutually aggressive contests. Springer US 2016-06-24 2016 /pmc/articles/PMC4949306/ /pubmed/27342253 http://dx.doi.org/10.1007/s11538-016-0186-9 Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Original Article Kura, Klodeta Broom, Mark Kandler, Anne A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title | A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title_full | A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title_fullStr | A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title_full_unstemmed | A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title_short | A Game-Theoretical Winner and Loser Model of Dominance Hierarchy Formation |
title_sort | game-theoretical winner and loser model of dominance hierarchy formation |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4949306/ https://www.ncbi.nlm.nih.gov/pubmed/27342253 http://dx.doi.org/10.1007/s11538-016-0186-9 |
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