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Convexity Bias and Perspective Cues in the Reverse-Perspective Illusion

The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers’ perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in whi...

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Detalles Bibliográficos
Autores principales: Dobias, Joshua J., Papathomas, Thomas V., Vlajnic, Vanja M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4954747/
https://www.ncbi.nlm.nih.gov/pubmed/27482372
http://dx.doi.org/10.1177/2041669516631698
Descripción
Sumario:The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers’ perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in which far points on the stimulus appear to be closer than near points and vice versa, with a 2 (Type of stimulus) × 2 (Fixation mark position) design. To study perspective, two types of stimuli were used: a version with painted linear perspective cues and a version with blank (unpainted) surfaces. To examine the role of convexity, two locations were used for the fixation mark: either in a locally convex or a locally concave part of each stimulus (painted and unpainted versions). Results indicated that the reverse-perspective illusion was stronger when the stimulus contained strong perspective cues and when observers fixated a locally concave region within the scene.