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Development of a Kinect Software Tool to Classify Movements during Active Video Gaming

While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this st...

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Autores principales: Rosenberg, Michael, Thornton, Ashleigh L., Lay, Brendan S., Ward, Brodie, Nathan, David, Hunt, Daniel, Braham, Rebecca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4956067/
https://www.ncbi.nlm.nih.gov/pubmed/27442437
http://dx.doi.org/10.1371/journal.pone.0159356
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author Rosenberg, Michael
Thornton, Ashleigh L.
Lay, Brendan S.
Ward, Brodie
Nathan, David
Hunt, Daniel
Braham, Rebecca
author_facet Rosenberg, Michael
Thornton, Ashleigh L.
Lay, Brendan S.
Ward, Brodie
Nathan, David
Hunt, Daniel
Braham, Rebecca
author_sort Rosenberg, Michael
collection PubMed
description While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this study was to validate software utilising Kinect sensor motion capture technology to recognise fundamental movement skills (FMS), during active video game play. Two human assessors rated jumping and side-stepping and these assessments were compared to the Kinect Action Recognition Tool (KART), to establish a level of agreement and determine the number of movements completed during five minutes of active video game play, for 43 children (m = 12 years 7 months ± 1 year 6 months). During five minutes of active video game play, inter-rater reliability, when examining the two human raters, was found to be higher for the jump (r = 0.94, p < .01) than the sidestep (r = 0.87, p < .01), although both were excellent. Excellent reliability was also found between human raters and the KART system for the jump (r = 0.84, p, .01) and moderate reliability for sidestep (r = 0.6983, p < .01) during game play, demonstrating that both humans and KART had higher agreement for jumps than sidesteps in the game play condition. The results of the study provide confidence that the Kinect sensor can be used to count the number of jumps and sidestep during five minutes of active video game play with a similar level of accuracy as human raters. However, in contrast to humans, the KART system required a fraction of the time to analyse and tabulate the results.
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spelling pubmed-49560672016-08-08 Development of a Kinect Software Tool to Classify Movements during Active Video Gaming Rosenberg, Michael Thornton, Ashleigh L. Lay, Brendan S. Ward, Brodie Nathan, David Hunt, Daniel Braham, Rebecca PLoS One Research Article While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this study was to validate software utilising Kinect sensor motion capture technology to recognise fundamental movement skills (FMS), during active video game play. Two human assessors rated jumping and side-stepping and these assessments were compared to the Kinect Action Recognition Tool (KART), to establish a level of agreement and determine the number of movements completed during five minutes of active video game play, for 43 children (m = 12 years 7 months ± 1 year 6 months). During five minutes of active video game play, inter-rater reliability, when examining the two human raters, was found to be higher for the jump (r = 0.94, p < .01) than the sidestep (r = 0.87, p < .01), although both were excellent. Excellent reliability was also found between human raters and the KART system for the jump (r = 0.84, p, .01) and moderate reliability for sidestep (r = 0.6983, p < .01) during game play, demonstrating that both humans and KART had higher agreement for jumps than sidesteps in the game play condition. The results of the study provide confidence that the Kinect sensor can be used to count the number of jumps and sidestep during five minutes of active video game play with a similar level of accuracy as human raters. However, in contrast to humans, the KART system required a fraction of the time to analyse and tabulate the results. Public Library of Science 2016-07-21 /pmc/articles/PMC4956067/ /pubmed/27442437 http://dx.doi.org/10.1371/journal.pone.0159356 Text en © 2016 Rosenberg et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Rosenberg, Michael
Thornton, Ashleigh L.
Lay, Brendan S.
Ward, Brodie
Nathan, David
Hunt, Daniel
Braham, Rebecca
Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title_full Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title_fullStr Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title_full_unstemmed Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title_short Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
title_sort development of a kinect software tool to classify movements during active video gaming
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4956067/
https://www.ncbi.nlm.nih.gov/pubmed/27442437
http://dx.doi.org/10.1371/journal.pone.0159356
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