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Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this st...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4956067/ https://www.ncbi.nlm.nih.gov/pubmed/27442437 http://dx.doi.org/10.1371/journal.pone.0159356 |