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Development of a Kinect Software Tool to Classify Movements during Active Video Gaming

While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this st...

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Detalles Bibliográficos
Autores principales: Rosenberg, Michael, Thornton, Ashleigh L., Lay, Brendan S., Ward, Brodie, Nathan, David, Hunt, Daniel, Braham, Rebecca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4956067/
https://www.ncbi.nlm.nih.gov/pubmed/27442437
http://dx.doi.org/10.1371/journal.pone.0159356

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