Cargando…
Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship to fundamental movement skills. The aim of this st...
Autores principales: | Rosenberg, Michael, Thornton, Ashleigh L., Lay, Brendan S., Ward, Brodie, Nathan, David, Hunt, Daniel, Braham, Rebecca |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4956067/ https://www.ncbi.nlm.nih.gov/pubmed/27442437 http://dx.doi.org/10.1371/journal.pone.0159356 |
Ejemplares similares
-
Programming with the Kinect for Windows Software Development Kit
por: Catuhe, David
Publicado: (2012) -
Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder
por: Cavalcante-Neto, Jorge Lopes, et al.
Publicado: (2022) -
HoloKinect: Holographic 3D Video Conferencing
por: Siemonsma, Stephen, et al.
Publicado: (2022) -
HemoKinect: A Microsoft Kinect V2 Based Exergaming Software to Supervise Physical Exercise of Patients with Hemophilia
por: Mateo, Fernando, et al.
Publicado: (2018) -
Validation of a Kinect V2 based rehabilitation game
por: Ma, Mengxuan, et al.
Publicado: (2018)