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A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial
BACKGROUND: Obesity is a growing global issue that is linked to cognitive and psychological deficits. OBJECTIVE: This preliminary study investigated the efficacy of training to improve inhibitory control (IC), a process linked to overeating, on consumption and cognitive control factors. METHODS: Thi...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4963607/ https://www.ncbi.nlm.nih.gov/pubmed/27417192 http://dx.doi.org/10.2196/games.5708 |
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author | Blackburne, Tegan Rodriguez, Alexandra Johnstone, Stuart John |
author_facet | Blackburne, Tegan Rodriguez, Alexandra Johnstone, Stuart John |
author_sort | Blackburne, Tegan |
collection | PubMed |
description | BACKGROUND: Obesity is a growing global issue that is linked to cognitive and psychological deficits. OBJECTIVE: This preliminary study investigated the efficacy of training to improve inhibitory control (IC), a process linked to overeating, on consumption and cognitive control factors. METHODS: This study utilized a multisession mobile phone–based intervention to train IC in an overweight and obese population using a randomized waitlist-control design. A combination of self-assessment questionnaires and psychophysiological measures was used to assess the efficacy of the intervention in terms of improved general IC and modified food consumption after training. Attitudes toward food were also assessed to determine their mediating role in food choices. A total of 58 participants (47 female) completed 2 assessment sessions 3 weeks apart, with 2 weeks of intervention training for the training group during this time. The groups did not differ in baseline demographics including age, body mass index, and inhibitory control. RESULTS: Inhibitory control ability improved across the training sessions, with increases in P3 amplitude implying increased cognitive control over responses. Inhibitory control training was associated with increased healthy and reduced unhealthy food consumption in a taste test and in the week following training, as measured by the Healthy Eating Quiz and the food consumption test. Cognitive restraint was enhanced after training for the training but not the waitlist condition in the Three-Factor Eating Questionnaire, implying that attempts to avoid unhealthy foods in the future will be easier for the training group participants. CONCLUSIONS: Inhibitory control training delivered via a purpose-designed mobile phone app is easy to complete, is convenient, and can increase cognitive restraint and reduce unhealthy food consumption. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12616000263493; http://www.ANZCTR.org.au/ACTRN12616000263493.aspx (Archived by WebCite at http://www.webcitation.org/6ioHjGING) |
format | Online Article Text |
id | pubmed-4963607 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-49636072016-08-22 A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial Blackburne, Tegan Rodriguez, Alexandra Johnstone, Stuart John JMIR Serious Games Original Paper BACKGROUND: Obesity is a growing global issue that is linked to cognitive and psychological deficits. OBJECTIVE: This preliminary study investigated the efficacy of training to improve inhibitory control (IC), a process linked to overeating, on consumption and cognitive control factors. METHODS: This study utilized a multisession mobile phone–based intervention to train IC in an overweight and obese population using a randomized waitlist-control design. A combination of self-assessment questionnaires and psychophysiological measures was used to assess the efficacy of the intervention in terms of improved general IC and modified food consumption after training. Attitudes toward food were also assessed to determine their mediating role in food choices. A total of 58 participants (47 female) completed 2 assessment sessions 3 weeks apart, with 2 weeks of intervention training for the training group during this time. The groups did not differ in baseline demographics including age, body mass index, and inhibitory control. RESULTS: Inhibitory control ability improved across the training sessions, with increases in P3 amplitude implying increased cognitive control over responses. Inhibitory control training was associated with increased healthy and reduced unhealthy food consumption in a taste test and in the week following training, as measured by the Healthy Eating Quiz and the food consumption test. Cognitive restraint was enhanced after training for the training but not the waitlist condition in the Three-Factor Eating Questionnaire, implying that attempts to avoid unhealthy foods in the future will be easier for the training group participants. CONCLUSIONS: Inhibitory control training delivered via a purpose-designed mobile phone app is easy to complete, is convenient, and can increase cognitive restraint and reduce unhealthy food consumption. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12616000263493; http://www.ANZCTR.org.au/ACTRN12616000263493.aspx (Archived by WebCite at http://www.webcitation.org/6ioHjGING) JMIR Publications 2016-07-13 /pmc/articles/PMC4963607/ /pubmed/27417192 http://dx.doi.org/10.2196/games.5708 Text en ©Tegan Blackburne, Alexandra Rodriguez, Stuart John Johnstone. Originally published in JMIR Serious Games (http://games.jmir.org), 13.07.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Blackburne, Tegan Rodriguez, Alexandra Johnstone, Stuart John A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title | A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title_full | A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title_fullStr | A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title_full_unstemmed | A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title_short | A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial |
title_sort | serious game to increase healthy food consumption in overweight or obese adults: randomized controlled trial |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4963607/ https://www.ncbi.nlm.nih.gov/pubmed/27417192 http://dx.doi.org/10.2196/games.5708 |
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