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The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
[Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups:...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4968505/ https://www.ncbi.nlm.nih.gov/pubmed/27512263 http://dx.doi.org/10.1589/jpts.28.2055 |
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author | Park, Seung Kyu Yang, Dae Jung Uhm, Yo Han Heo, Jae Won Kim, Je Ho |
author_facet | Park, Seung Kyu Yang, Dae Jung Uhm, Yo Han Heo, Jae Won Kim, Je Ho |
author_sort | Park, Seung Kyu |
collection | PubMed |
description | [Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups: one using a slow velocity (group I) and one using a fast velocity (group II). The virtual reality-based eccentric training was performed by the patients for 30 minutes once a day, 5 days a week, for 8 weeks using an Eccentron system. Surface electromyography was used to measure the lower extremity muscle activity, while a BioRescue was used to measure balancing ability. [Results] A significant difference in lower extremity muscle activation and balance ability was observed in group I compared with group II. [Conclusion] This study showed that virtual reality-based eccentric training using a slow velocity is effective for improving lower extremity muscle activity and balance in stroke patients. |
format | Online Article Text |
id | pubmed-4968505 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-49685052016-08-10 The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients Park, Seung Kyu Yang, Dae Jung Uhm, Yo Han Heo, Jae Won Kim, Je Ho J Phys Ther Sci Original Article [Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups: one using a slow velocity (group I) and one using a fast velocity (group II). The virtual reality-based eccentric training was performed by the patients for 30 minutes once a day, 5 days a week, for 8 weeks using an Eccentron system. Surface electromyography was used to measure the lower extremity muscle activity, while a BioRescue was used to measure balancing ability. [Results] A significant difference in lower extremity muscle activation and balance ability was observed in group I compared with group II. [Conclusion] This study showed that virtual reality-based eccentric training using a slow velocity is effective for improving lower extremity muscle activity and balance in stroke patients. The Society of Physical Therapy Science 2016-07-29 2016-07 /pmc/articles/PMC4968505/ /pubmed/27512263 http://dx.doi.org/10.1589/jpts.28.2055 Text en 2016©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Park, Seung Kyu Yang, Dae Jung Uhm, Yo Han Heo, Jae Won Kim, Je Ho The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients |
title | The effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
title_full | The effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
title_fullStr | The effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
title_full_unstemmed | The effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
title_short | The effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
title_sort | effect of virtual reality-based eccentric training on lower extremity
muscle activation and balance in stroke patients |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4968505/ https://www.ncbi.nlm.nih.gov/pubmed/27512263 http://dx.doi.org/10.1589/jpts.28.2055 |
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