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The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients

[Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups:...

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Autores principales: Park, Seung Kyu, Yang, Dae Jung, Uhm, Yo Han, Heo, Jae Won, Kim, Je Ho
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4968505/
https://www.ncbi.nlm.nih.gov/pubmed/27512263
http://dx.doi.org/10.1589/jpts.28.2055
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author Park, Seung Kyu
Yang, Dae Jung
Uhm, Yo Han
Heo, Jae Won
Kim, Je Ho
author_facet Park, Seung Kyu
Yang, Dae Jung
Uhm, Yo Han
Heo, Jae Won
Kim, Je Ho
author_sort Park, Seung Kyu
collection PubMed
description [Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups: one using a slow velocity (group I) and one using a fast velocity (group II). The virtual reality-based eccentric training was performed by the patients for 30 minutes once a day, 5 days a week, for 8 weeks using an Eccentron system. Surface electromyography was used to measure the lower extremity muscle activity, while a BioRescue was used to measure balancing ability. [Results] A significant difference in lower extremity muscle activation and balance ability was observed in group I compared with group II. [Conclusion] This study showed that virtual reality-based eccentric training using a slow velocity is effective for improving lower extremity muscle activity and balance in stroke patients.
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spelling pubmed-49685052016-08-10 The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients Park, Seung Kyu Yang, Dae Jung Uhm, Yo Han Heo, Jae Won Kim, Je Ho J Phys Ther Sci Original Article [Purpose] The purpose of this study was to examine the effect of virtual reality-based eccentric training on lower extremity muscle activity and balance in stroke patients. [Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted to each of two eccentric training groups: one using a slow velocity (group I) and one using a fast velocity (group II). The virtual reality-based eccentric training was performed by the patients for 30 minutes once a day, 5 days a week, for 8 weeks using an Eccentron system. Surface electromyography was used to measure the lower extremity muscle activity, while a BioRescue was used to measure balancing ability. [Results] A significant difference in lower extremity muscle activation and balance ability was observed in group I compared with group II. [Conclusion] This study showed that virtual reality-based eccentric training using a slow velocity is effective for improving lower extremity muscle activity and balance in stroke patients. The Society of Physical Therapy Science 2016-07-29 2016-07 /pmc/articles/PMC4968505/ /pubmed/27512263 http://dx.doi.org/10.1589/jpts.28.2055 Text en 2016©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Park, Seung Kyu
Yang, Dae Jung
Uhm, Yo Han
Heo, Jae Won
Kim, Je Ho
The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title_full The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title_fullStr The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title_full_unstemmed The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title_short The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
title_sort effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4968505/
https://www.ncbi.nlm.nih.gov/pubmed/27512263
http://dx.doi.org/10.1589/jpts.28.2055
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