Cargando…

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

BACKGROUND: The study of video games is expanding, and so is the debate regarding their possible positive and deleterious effects. As controversies continue, several researchers have expressed their concerns about substantial biases existing in the field, which might lead to the creation of a skewed...

Descripción completa

Detalles Bibliográficos
Autores principales: Segev, Aviv, Rovner, Mitchell, Appel, David Ian, Abrams, Aaron W, Rotem, Michal, Bloch, Yuval
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4969552/
https://www.ncbi.nlm.nih.gov/pubmed/27430187
http://dx.doi.org/10.2196/jmir.5935
_version_ 1782445796031987712
author Segev, Aviv
Rovner, Mitchell
Appel, David Ian
Abrams, Aaron W
Rotem, Michal
Bloch, Yuval
author_facet Segev, Aviv
Rovner, Mitchell
Appel, David Ian
Abrams, Aaron W
Rotem, Michal
Bloch, Yuval
author_sort Segev, Aviv
collection PubMed
description BACKGROUND: The study of video games is expanding, and so is the debate regarding their possible positive and deleterious effects. As controversies continue, several researchers have expressed their concerns about substantial biases existing in the field, which might lead to the creation of a skewed picture, both in the professional and in the lay literature. However, no study has tried to examine this issue quantitatively. OBJECTIVE: The objective of our study was to examine possible systematic biases in the literature, by analyzing the publication trends of the medical and life sciences literature regarding video games. METHODS: We performed a complete and systematic PubMed search up to December 31, 2013. We assessed all 1927 articles deemed relevant for their attitude toward video games according to the focus, hypothesis, and authors’ interpretation of the study results, using a 3-category outcome (positive, negative, and neutral). We assessed the prevalence of different attitudes for possible association with year of publication, location of researchers, academic discipline, methodological research, and centrality of the publishing journals. RESULTS: The attitude toward video games presented in publications varied by year of publication, location, academic discipline, and methodological research applied (P<.001 for all). Moreover, representation of different attitudes differed according to centrality of the journals, as measured by their impact factor (P<.001). CONCLUSIONS: The results suggest that context, whether scientific or social, is related to researchers’ attitudes toward video games. Readers, both lay and professional, should weigh these contextual variables when interpreting studies’ results, in light of the possible bias they carry. The results also support a need for a more balanced, open-minded approach toward video games, as it is likely that this complex phenomenon carries novel opportunities as well as new hazards.
format Online
Article
Text
id pubmed-4969552
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-49695522016-08-22 Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013) Segev, Aviv Rovner, Mitchell Appel, David Ian Abrams, Aaron W Rotem, Michal Bloch, Yuval J Med Internet Res Original Paper BACKGROUND: The study of video games is expanding, and so is the debate regarding their possible positive and deleterious effects. As controversies continue, several researchers have expressed their concerns about substantial biases existing in the field, which might lead to the creation of a skewed picture, both in the professional and in the lay literature. However, no study has tried to examine this issue quantitatively. OBJECTIVE: The objective of our study was to examine possible systematic biases in the literature, by analyzing the publication trends of the medical and life sciences literature regarding video games. METHODS: We performed a complete and systematic PubMed search up to December 31, 2013. We assessed all 1927 articles deemed relevant for their attitude toward video games according to the focus, hypothesis, and authors’ interpretation of the study results, using a 3-category outcome (positive, negative, and neutral). We assessed the prevalence of different attitudes for possible association with year of publication, location of researchers, academic discipline, methodological research, and centrality of the publishing journals. RESULTS: The attitude toward video games presented in publications varied by year of publication, location, academic discipline, and methodological research applied (P<.001 for all). Moreover, representation of different attitudes differed according to centrality of the journals, as measured by their impact factor (P<.001). CONCLUSIONS: The results suggest that context, whether scientific or social, is related to researchers’ attitudes toward video games. Readers, both lay and professional, should weigh these contextual variables when interpreting studies’ results, in light of the possible bias they carry. The results also support a need for a more balanced, open-minded approach toward video games, as it is likely that this complex phenomenon carries novel opportunities as well as new hazards. JMIR Publications 2016-07-18 /pmc/articles/PMC4969552/ /pubmed/27430187 http://dx.doi.org/10.2196/jmir.5935 Text en ©Aviv Segev, Mitchell Rovner, David Ian Appel, Aaron W Abrams, Michal Rotem, Yuval Bloch. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 18.07.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Segev, Aviv
Rovner, Mitchell
Appel, David Ian
Abrams, Aaron W
Rotem, Michal
Bloch, Yuval
Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title_full Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title_fullStr Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title_full_unstemmed Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title_short Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)
title_sort possible biases of researchers’ attitudes toward video games: publication trends analysis of the medical literature (1980–2013)
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4969552/
https://www.ncbi.nlm.nih.gov/pubmed/27430187
http://dx.doi.org/10.2196/jmir.5935
work_keys_str_mv AT segevaviv possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013
AT rovnermitchell possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013
AT appeldavidian possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013
AT abramsaaronw possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013
AT rotemmichal possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013
AT blochyuval possiblebiasesofresearchersattitudestowardvideogamespublicationtrendsanalysisofthemedicalliterature19802013