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Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design

BACKGROUND: As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents’ eating patterns and anthropometrics. Therefore, the present stu...

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Autores principales: Van Lippevelde, W., Vangeel, J., De Cock, N., Lachat, C., Goossens, L., Beullens, K., Vervoort, L., Braet, C., Maes, L., Eggermont, S., Deforche, B., Van Camp, J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4974720/
https://www.ncbi.nlm.nih.gov/pubmed/27494932
http://dx.doi.org/10.1186/s12889-016-3286-4
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author Van Lippevelde, W.
Vangeel, J.
De Cock, N.
Lachat, C.
Goossens, L.
Beullens, K.
Vervoort, L.
Braet, C.
Maes, L.
Eggermont, S.
Deforche, B.
Van Camp, J.
author_facet Van Lippevelde, W.
Vangeel, J.
De Cock, N.
Lachat, C.
Goossens, L.
Beullens, K.
Vervoort, L.
Braet, C.
Maes, L.
Eggermont, S.
Deforche, B.
Van Camp, J.
author_sort Van Lippevelde, W.
collection PubMed
description BACKGROUND: As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents’ eating patterns and anthropometrics. Therefore, the present study proposes an innovative approach to influence dietary behaviors in youth based on new insights on effective behavior change strategies and attractive intervention channels to engage adolescents. This article describes the rationale, the development, and evaluation design of the ‘Snack Track School’ app. The aim of the app is to improve the snacking patterns of Flemish 14- to 16-year olds. METHODS: The development of the app was informed by the systematic, stepwise, iterative, and collaborative principles of the Intervention Mapping protocol. A four week mHealth intervention was developed based on the dual-system model with behavioral change strategies targeting both the reflective (i.e., active learning, advance organizers, mere exposure, goal-setting, monitoring, and feedback) and automatic processes (i.e., rewards and positive reinforcement). This intervention will be evaluated via a controlled pre-post design in Flemish schools among 1400 adolescents. DISCUSSION: When this intervention including strategies focused on both the reflective and automatic pathway proves to be effective, it will offer a new scientifically-based vision, guidelines and practical tools for public health and health promotion (i.e., incorporation of learning theories in intervention programs). TRIAL REGISTRATION: NCT02622165 registrated November 15, 2015 on clinicaltrials.gov.
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spelling pubmed-49747202016-08-06 Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design Van Lippevelde, W. Vangeel, J. De Cock, N. Lachat, C. Goossens, L. Beullens, K. Vervoort, L. Braet, C. Maes, L. Eggermont, S. Deforche, B. Van Camp, J. BMC Public Health Study Protocol BACKGROUND: As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents’ eating patterns and anthropometrics. Therefore, the present study proposes an innovative approach to influence dietary behaviors in youth based on new insights on effective behavior change strategies and attractive intervention channels to engage adolescents. This article describes the rationale, the development, and evaluation design of the ‘Snack Track School’ app. The aim of the app is to improve the snacking patterns of Flemish 14- to 16-year olds. METHODS: The development of the app was informed by the systematic, stepwise, iterative, and collaborative principles of the Intervention Mapping protocol. A four week mHealth intervention was developed based on the dual-system model with behavioral change strategies targeting both the reflective (i.e., active learning, advance organizers, mere exposure, goal-setting, monitoring, and feedback) and automatic processes (i.e., rewards and positive reinforcement). This intervention will be evaluated via a controlled pre-post design in Flemish schools among 1400 adolescents. DISCUSSION: When this intervention including strategies focused on both the reflective and automatic pathway proves to be effective, it will offer a new scientifically-based vision, guidelines and practical tools for public health and health promotion (i.e., incorporation of learning theories in intervention programs). TRIAL REGISTRATION: NCT02622165 registrated November 15, 2015 on clinicaltrials.gov. BioMed Central 2016-08-05 /pmc/articles/PMC4974720/ /pubmed/27494932 http://dx.doi.org/10.1186/s12889-016-3286-4 Text en © The Author(s). 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Study Protocol
Van Lippevelde, W.
Vangeel, J.
De Cock, N.
Lachat, C.
Goossens, L.
Beullens, K.
Vervoort, L.
Braet, C.
Maes, L.
Eggermont, S.
Deforche, B.
Van Camp, J.
Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title_full Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title_fullStr Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title_full_unstemmed Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title_short Using a gamified monitoring app to change adolescents’ snack intake: the development of the REWARD app and evaluation design
title_sort using a gamified monitoring app to change adolescents’ snack intake: the development of the reward app and evaluation design
topic Study Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4974720/
https://www.ncbi.nlm.nih.gov/pubmed/27494932
http://dx.doi.org/10.1186/s12889-016-3286-4
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