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Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor
The objective of this study was to determine the feasibility of a 6-week, game-based, in-home telerehabilitation exercise program using the Microsoft Kinect® for individuals with chronic stroke. Four participants with chronic stroke completed the intervention based on games designed with the customi...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
University Library System, University of Pittsburgh
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4985272/ https://www.ncbi.nlm.nih.gov/pubmed/27563384 http://dx.doi.org/10.5195/ijt.2015.6177 |
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author | PROFFITT, RACHEL LANGE, BELINDA |
author_facet | PROFFITT, RACHEL LANGE, BELINDA |
author_sort | PROFFITT, RACHEL |
collection | PubMed |
description | The objective of this study was to determine the feasibility of a 6-week, game-based, in-home telerehabilitation exercise program using the Microsoft Kinect® for individuals with chronic stroke. Four participants with chronic stroke completed the intervention based on games designed with the customized Mystic Isle software. The games were tailored to each participant’s specific rehabilitation needs to facilitate the attainment of individualized goals determined through the Canadian Occupational Performance Measure. Likert scale questionnaires assessed the feasibility and utility of the game-based intervention. Supplementary clinical outcome data were collected. All participants played the games with moderately high enjoyment. Participant feedback helped identify barriers to use (especially, limited free time) and possible improvements. An in-home, customized, virtual reality game intervention to provide rehabilitative exercises for persons with chronic stroke is practicable. However, future studies are necessary to determine the intervention’s impact on participant function, activity, and involvement. |
format | Online Article Text |
id | pubmed-4985272 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | University Library System, University of Pittsburgh |
record_format | MEDLINE/PubMed |
spelling | pubmed-49852722016-08-25 Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor PROFFITT, RACHEL LANGE, BELINDA Int J Telerehabil Articles The objective of this study was to determine the feasibility of a 6-week, game-based, in-home telerehabilitation exercise program using the Microsoft Kinect® for individuals with chronic stroke. Four participants with chronic stroke completed the intervention based on games designed with the customized Mystic Isle software. The games were tailored to each participant’s specific rehabilitation needs to facilitate the attainment of individualized goals determined through the Canadian Occupational Performance Measure. Likert scale questionnaires assessed the feasibility and utility of the game-based intervention. Supplementary clinical outcome data were collected. All participants played the games with moderately high enjoyment. Participant feedback helped identify barriers to use (especially, limited free time) and possible improvements. An in-home, customized, virtual reality game intervention to provide rehabilitative exercises for persons with chronic stroke is practicable. However, future studies are necessary to determine the intervention’s impact on participant function, activity, and involvement. University Library System, University of Pittsburgh 2015-11-20 /pmc/articles/PMC4985272/ /pubmed/27563384 http://dx.doi.org/10.5195/ijt.2015.6177 Text en This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/) |
spellingShingle | Articles PROFFITT, RACHEL LANGE, BELINDA Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title | Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title_full | Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title_fullStr | Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title_full_unstemmed | Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title_short | Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor |
title_sort | feasibility of a customized, in-home, game-based stroke exercise program using the microsoft kinect® sensor |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4985272/ https://www.ncbi.nlm.nih.gov/pubmed/27563384 http://dx.doi.org/10.5195/ijt.2015.6177 |
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