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Serious game development as a strategy for health promotion and tackling childhood obesity
OBJECTIVES: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. METHOD: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Escola de Enfermagem de Ribeirão Preto / Universidade de São
Paulo
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4996087/ https://www.ncbi.nlm.nih.gov/pubmed/27533268 http://dx.doi.org/10.1590/1518-8345.1015.2759 |
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author | Dias, Jéssica David Mekaro, Marcelo Shinyu Cheng Lu, Jennifer Kaon Otsuka, Joice Lee Fonseca, Luciana Mara Monti Zem-Mascarenhas, Silvia Helena |
author_facet | Dias, Jéssica David Mekaro, Marcelo Shinyu Cheng Lu, Jennifer Kaon Otsuka, Joice Lee Fonseca, Luciana Mara Monti Zem-Mascarenhas, Silvia Helena |
author_sort | Dias, Jéssica David |
collection | PubMed |
description | OBJECTIVES: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. METHOD: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the development of the game documentation, prototyping, production and assessment of thecomputer and health experts. RESULTS: a prototype has been developed up to beta version. The game was positively assessed both in terms of gameplay and mechanics, and in relation to the content presented, standing out as a powerful strategy for health promotion. The information from the assessment phase contributed to the settings in the software in order to make it available in the future for the target population of this research. The greatest advantage of the proposed game is the fact that it is an open educational resource. CONCLUSIONS: the expert assessments showed that the game has great educational potential and it is considered suitable for future application to the target audience.The serious game can become a technological teaching resource available for use in schools and health facilities, and can also be reused for the production of other educational games by accessing its source code. |
format | Online Article Text |
id | pubmed-4996087 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Escola de Enfermagem de Ribeirão Preto / Universidade de São
Paulo |
record_format | MEDLINE/PubMed |
spelling | pubmed-49960872016-09-07 Serious game development as a strategy for health promotion and tackling childhood obesity Dias, Jéssica David Mekaro, Marcelo Shinyu Cheng Lu, Jennifer Kaon Otsuka, Joice Lee Fonseca, Luciana Mara Monti Zem-Mascarenhas, Silvia Helena Rev Lat Am Enfermagem Original Articles OBJECTIVES: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. METHOD: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the development of the game documentation, prototyping, production and assessment of thecomputer and health experts. RESULTS: a prototype has been developed up to beta version. The game was positively assessed both in terms of gameplay and mechanics, and in relation to the content presented, standing out as a powerful strategy for health promotion. The information from the assessment phase contributed to the settings in the software in order to make it available in the future for the target population of this research. The greatest advantage of the proposed game is the fact that it is an open educational resource. CONCLUSIONS: the expert assessments showed that the game has great educational potential and it is considered suitable for future application to the target audience.The serious game can become a technological teaching resource available for use in schools and health facilities, and can also be reused for the production of other educational games by accessing its source code. Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo 2016-08-15 /pmc/articles/PMC4996087/ /pubmed/27533268 http://dx.doi.org/10.1590/1518-8345.1015.2759 Text en http://creativecommons.org/licenses/by/4.0 This is an open-access article distributed under the terms of the Creative Commons Attribution License |
spellingShingle | Original Articles Dias, Jéssica David Mekaro, Marcelo Shinyu Cheng Lu, Jennifer Kaon Otsuka, Joice Lee Fonseca, Luciana Mara Monti Zem-Mascarenhas, Silvia Helena Serious game development as a strategy for health promotion and tackling childhood obesity |
title | Serious game development as a strategy for health promotion and tackling childhood obesity
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title_full | Serious game development as a strategy for health promotion and tackling childhood obesity
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title_fullStr | Serious game development as a strategy for health promotion and tackling childhood obesity
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title_full_unstemmed | Serious game development as a strategy for health promotion and tackling childhood obesity
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title_short | Serious game development as a strategy for health promotion and tackling childhood obesity
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title_sort | serious game development as a strategy for health promotion and tackling childhood obesity |
topic | Original Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4996087/ https://www.ncbi.nlm.nih.gov/pubmed/27533268 http://dx.doi.org/10.1590/1518-8345.1015.2759 |
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