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Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer

Video games that aim to improve myoelectric control (myogames) are gaining popularity and are often part of the rehabilitation process following an upper limb amputation. However, direct evidence for their effect on prosthetic skill is limited. This study aimed to determine whether and how myogaming...

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Autores principales: van Dijk, Ludger, van der Sluis, Corry K., van Dijk, Hylke W., Bongers, Raoul M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4996424/
https://www.ncbi.nlm.nih.gov/pubmed/27556154
http://dx.doi.org/10.1371/journal.pone.0160817
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author van Dijk, Ludger
van der Sluis, Corry K.
van Dijk, Hylke W.
Bongers, Raoul M.
author_facet van Dijk, Ludger
van der Sluis, Corry K.
van Dijk, Hylke W.
Bongers, Raoul M.
author_sort van Dijk, Ludger
collection PubMed
description Video games that aim to improve myoelectric control (myogames) are gaining popularity and are often part of the rehabilitation process following an upper limb amputation. However, direct evidence for their effect on prosthetic skill is limited. This study aimed to determine whether and how myogaming improves EMG control and whether performance improvements transfer to a prosthesis-simulator task. Able-bodied right-handed participants (N = 28) were randomly assigned to 1 of 2 groups. The intervention group was trained to control a video game (Breakout-EMG) using the myosignals of wrist flexors and extensors. Controls played a regular Mario computer game. Both groups trained 20 minutes a day for 4 consecutive days. Before and after training, two tests were conducted: one level of the Breakout-EMG game, and grasping objects with a prosthesis-simulator. Results showed a larger increase of in-game accuracy for the Breakout-EMG group than for controls. The Breakout-EMG group moreover showed increased adaptation of the EMG signal to the game. No differences were found in using a prosthesis-simulator. This study demonstrated that myogames lead to task-specific myocontrol skills. Transfer to a prosthesis task is therefore far from easy. We discuss several implications for future myogame designs.
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spelling pubmed-49964242016-09-12 Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer van Dijk, Ludger van der Sluis, Corry K. van Dijk, Hylke W. Bongers, Raoul M. PLoS One Research Article Video games that aim to improve myoelectric control (myogames) are gaining popularity and are often part of the rehabilitation process following an upper limb amputation. However, direct evidence for their effect on prosthetic skill is limited. This study aimed to determine whether and how myogaming improves EMG control and whether performance improvements transfer to a prosthesis-simulator task. Able-bodied right-handed participants (N = 28) were randomly assigned to 1 of 2 groups. The intervention group was trained to control a video game (Breakout-EMG) using the myosignals of wrist flexors and extensors. Controls played a regular Mario computer game. Both groups trained 20 minutes a day for 4 consecutive days. Before and after training, two tests were conducted: one level of the Breakout-EMG game, and grasping objects with a prosthesis-simulator. Results showed a larger increase of in-game accuracy for the Breakout-EMG group than for controls. The Breakout-EMG group moreover showed increased adaptation of the EMG signal to the game. No differences were found in using a prosthesis-simulator. This study demonstrated that myogames lead to task-specific myocontrol skills. Transfer to a prosthesis task is therefore far from easy. We discuss several implications for future myogame designs. Public Library of Science 2016-08-24 /pmc/articles/PMC4996424/ /pubmed/27556154 http://dx.doi.org/10.1371/journal.pone.0160817 Text en © 2016 van Dijk et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
van Dijk, Ludger
van der Sluis, Corry K.
van Dijk, Hylke W.
Bongers, Raoul M.
Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title_full Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title_fullStr Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title_full_unstemmed Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title_short Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer
title_sort learning an emg controlled game: task-specific adaptations and transfer
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4996424/
https://www.ncbi.nlm.nih.gov/pubmed/27556154
http://dx.doi.org/10.1371/journal.pone.0160817
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