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Serving by local consensus in the public service location game

We discuss the issue of distributed and cooperative decision-making in a network game of public service location. Each node of the network can decide to host a certain public service incurring in a construction cost and serving all the neighboring nodes and itself. A pure consumer node has to pay a...

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Detalles Bibliográficos
Autores principales: Sun, Yi-Fan, Zhou, Hai-Jun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5009431/
https://www.ncbi.nlm.nih.gov/pubmed/27586793
http://dx.doi.org/10.1038/srep32502
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author Sun, Yi-Fan
Zhou, Hai-Jun
author_facet Sun, Yi-Fan
Zhou, Hai-Jun
author_sort Sun, Yi-Fan
collection PubMed
description We discuss the issue of distributed and cooperative decision-making in a network game of public service location. Each node of the network can decide to host a certain public service incurring in a construction cost and serving all the neighboring nodes and itself. A pure consumer node has to pay a tax, and the collected tax is evenly distributed to all the hosting nodes to remedy their construction costs. If all nodes make individual best-response decisions, the system gets trapped in an inefficient situation of high tax level. Here we introduce a decentralized local-consensus selection mechanism which requires nodes to recommend their neighbors of highest local impact as candidate servers, and a node may become a server only if all its non-server neighbors give their assent. We demonstrate that although this mechanism involves only information exchange among neighboring nodes, it leads to socially efficient solutions with tax level approaching the lowest possible value. Our results may help in understanding and improving collective problem-solving in various networked social and robotic systems.
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spelling pubmed-50094312016-09-12 Serving by local consensus in the public service location game Sun, Yi-Fan Zhou, Hai-Jun Sci Rep Article We discuss the issue of distributed and cooperative decision-making in a network game of public service location. Each node of the network can decide to host a certain public service incurring in a construction cost and serving all the neighboring nodes and itself. A pure consumer node has to pay a tax, and the collected tax is evenly distributed to all the hosting nodes to remedy their construction costs. If all nodes make individual best-response decisions, the system gets trapped in an inefficient situation of high tax level. Here we introduce a decentralized local-consensus selection mechanism which requires nodes to recommend their neighbors of highest local impact as candidate servers, and a node may become a server only if all its non-server neighbors give their assent. We demonstrate that although this mechanism involves only information exchange among neighboring nodes, it leads to socially efficient solutions with tax level approaching the lowest possible value. Our results may help in understanding and improving collective problem-solving in various networked social and robotic systems. Nature Publishing Group 2016-09-02 /pmc/articles/PMC5009431/ /pubmed/27586793 http://dx.doi.org/10.1038/srep32502 Text en Copyright © 2016, The Author(s) http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
spellingShingle Article
Sun, Yi-Fan
Zhou, Hai-Jun
Serving by local consensus in the public service location game
title Serving by local consensus in the public service location game
title_full Serving by local consensus in the public service location game
title_fullStr Serving by local consensus in the public service location game
title_full_unstemmed Serving by local consensus in the public service location game
title_short Serving by local consensus in the public service location game
title_sort serving by local consensus in the public service location game
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5009431/
https://www.ncbi.nlm.nih.gov/pubmed/27586793
http://dx.doi.org/10.1038/srep32502
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