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Fast Object Motion Estimation Based on Dynamic Stixels

The stixel world is a simplification of the world in which obstacles are represented as vertical instances, called stixels, standing on a surface assumed to be planar. In this paper, previous approaches for stixel tracking are extended using a two-level scheme. In the first level, stixels are tracke...

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Detalles Bibliográficos
Autores principales: Morales, Néstor, Morell, Antonio, Toledo, Jonay, Acosta, Leopoldo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5017348/
https://www.ncbi.nlm.nih.gov/pubmed/27483265
http://dx.doi.org/10.3390/s16081182
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author Morales, Néstor
Morell, Antonio
Toledo, Jonay
Acosta, Leopoldo
author_facet Morales, Néstor
Morell, Antonio
Toledo, Jonay
Acosta, Leopoldo
author_sort Morales, Néstor
collection PubMed
description The stixel world is a simplification of the world in which obstacles are represented as vertical instances, called stixels, standing on a surface assumed to be planar. In this paper, previous approaches for stixel tracking are extended using a two-level scheme. In the first level, stixels are tracked by matching them between frames using a bipartite graph in which edges represent a matching cost function. Then, stixels are clustered into sets representing objects in the environment. These objects are matched based on the number of stixels paired inside them. Furthermore, a faster, but less accurate approach is proposed in which only the second level is used. Several configurations of our method are compared to an existing state-of-the-art approach to show how our methodology outperforms it in several areas, including an improvement in the quality of the depth reconstruction.
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spelling pubmed-50173482016-09-22 Fast Object Motion Estimation Based on Dynamic Stixels Morales, Néstor Morell, Antonio Toledo, Jonay Acosta, Leopoldo Sensors (Basel) Article The stixel world is a simplification of the world in which obstacles are represented as vertical instances, called stixels, standing on a surface assumed to be planar. In this paper, previous approaches for stixel tracking are extended using a two-level scheme. In the first level, stixels are tracked by matching them between frames using a bipartite graph in which edges represent a matching cost function. Then, stixels are clustered into sets representing objects in the environment. These objects are matched based on the number of stixels paired inside them. Furthermore, a faster, but less accurate approach is proposed in which only the second level is used. Several configurations of our method are compared to an existing state-of-the-art approach to show how our methodology outperforms it in several areas, including an improvement in the quality of the depth reconstruction. MDPI 2016-07-28 /pmc/articles/PMC5017348/ /pubmed/27483265 http://dx.doi.org/10.3390/s16081182 Text en © 2016 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Morales, Néstor
Morell, Antonio
Toledo, Jonay
Acosta, Leopoldo
Fast Object Motion Estimation Based on Dynamic Stixels
title Fast Object Motion Estimation Based on Dynamic Stixels
title_full Fast Object Motion Estimation Based on Dynamic Stixels
title_fullStr Fast Object Motion Estimation Based on Dynamic Stixels
title_full_unstemmed Fast Object Motion Estimation Based on Dynamic Stixels
title_short Fast Object Motion Estimation Based on Dynamic Stixels
title_sort fast object motion estimation based on dynamic stixels
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5017348/
https://www.ncbi.nlm.nih.gov/pubmed/27483265
http://dx.doi.org/10.3390/s16081182
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