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When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games
The purpose of this study was to examine the extent to which character familiarity and game interactivity moderate preschoolers’ learning and transfer from digital games. The games were based on a popular television show and designed to test skills related to STEM (science, technology, engineering,...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2016
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5020045/ https://www.ncbi.nlm.nih.gov/pubmed/27679590 http://dx.doi.org/10.3389/fpsyg.2016.01377 |
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author | Schroeder, Elizabeth L. Kirkorian, Heather L. |
author_facet | Schroeder, Elizabeth L. Kirkorian, Heather L. |
author_sort | Schroeder, Elizabeth L. |
collection | PubMed |
description | The purpose of this study was to examine the extent to which character familiarity and game interactivity moderate preschoolers’ learning and transfer from digital games. The games were based on a popular television show and designed to test skills related to STEM (science, technology, engineering, mathematics): numerical cognition (quantity of different sets) and knowledge of a biological concept (growth). Preschoolers (3.0–5.5 years, N = 44) were assigned to play one game and watch a recording of an experimenter playing the other game. Learning was assessed during pre-test and post-test using screenshots from the game. Transfer was assessed using modified screenshots (near) and real-life objects (far). Familiarity was assessed by asking children to identify the television characters and program. Findings indicate that the effectiveness of the games varied by age and condition: younger children learned from the quantity game, but only when they watched (rather than played) the game. They did not transfer this information in either condition. Conversely, older children learned from the growth game regardless of whether they played or watched. However, older children only demonstrated far transfer if they watched (rather than played) the growth game. Thus, preschoolers may benefit more by watching a video than by playing a game if the game is cognitively demanding, perhaps because making decisions while playing the game increases cognitive load. Character familiarity did not predict learning, perhaps because there was little overlap between the lessons presented in the television program and game. Findings from the current study highlight the need for more research into educational games and applications designed for preschoolers in order to establish whether, how, and for whom screen media can be educationally valuable. |
format | Online Article Text |
id | pubmed-5020045 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-50200452016-09-27 When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games Schroeder, Elizabeth L. Kirkorian, Heather L. Front Psychol Psychology The purpose of this study was to examine the extent to which character familiarity and game interactivity moderate preschoolers’ learning and transfer from digital games. The games were based on a popular television show and designed to test skills related to STEM (science, technology, engineering, mathematics): numerical cognition (quantity of different sets) and knowledge of a biological concept (growth). Preschoolers (3.0–5.5 years, N = 44) were assigned to play one game and watch a recording of an experimenter playing the other game. Learning was assessed during pre-test and post-test using screenshots from the game. Transfer was assessed using modified screenshots (near) and real-life objects (far). Familiarity was assessed by asking children to identify the television characters and program. Findings indicate that the effectiveness of the games varied by age and condition: younger children learned from the quantity game, but only when they watched (rather than played) the game. They did not transfer this information in either condition. Conversely, older children learned from the growth game regardless of whether they played or watched. However, older children only demonstrated far transfer if they watched (rather than played) the growth game. Thus, preschoolers may benefit more by watching a video than by playing a game if the game is cognitively demanding, perhaps because making decisions while playing the game increases cognitive load. Character familiarity did not predict learning, perhaps because there was little overlap between the lessons presented in the television program and game. Findings from the current study highlight the need for more research into educational games and applications designed for preschoolers in order to establish whether, how, and for whom screen media can be educationally valuable. Frontiers Media S.A. 2016-09-13 /pmc/articles/PMC5020045/ /pubmed/27679590 http://dx.doi.org/10.3389/fpsyg.2016.01377 Text en Copyright © 2016 Schroeder and Kirkorian. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Schroeder, Elizabeth L. Kirkorian, Heather L. When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title | When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title_full | When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title_fullStr | When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title_full_unstemmed | When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title_short | When Seeing Is Better than Doing: Preschoolers’ Transfer of STEM Skills Using Touchscreen Games |
title_sort | when seeing is better than doing: preschoolers’ transfer of stem skills using touchscreen games |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5020045/ https://www.ncbi.nlm.nih.gov/pubmed/27679590 http://dx.doi.org/10.3389/fpsyg.2016.01377 |
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