Cargando…
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in...
Autores principales: | , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2015
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5023737/ https://www.ncbi.nlm.nih.gov/pubmed/27688739 http://dx.doi.org/10.1007/s11469-015-9592-8 |
_version_ | 1782453676690898944 |
---|---|
author | Wittek, Charlotte Thoresen Finserås, Turi Reiten Pallesen, Ståle Mentzoni, Rune Aune Hanss, Daniel Griffiths, Mark D. Molde, Helge |
author_facet | Wittek, Charlotte Thoresen Finserås, Turi Reiten Pallesen, Ståle Mentzoni, Rune Aune Hanss, Daniel Griffiths, Mark D. Molde, Helge |
author_sort | Wittek, Charlotte Thoresen |
collection | PubMed |
description | Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified. |
format | Online Article Text |
id | pubmed-5023737 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-50237372016-09-27 Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers Wittek, Charlotte Thoresen Finserås, Turi Reiten Pallesen, Ståle Mentzoni, Rune Aune Hanss, Daniel Griffiths, Mark D. Molde, Helge Int J Ment Health Addict Article Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified. Springer US 2015-09-23 2016 /pmc/articles/PMC5023737/ /pubmed/27688739 http://dx.doi.org/10.1007/s11469-015-9592-8 Text en © The Author(s) 2015 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Article Wittek, Charlotte Thoresen Finserås, Turi Reiten Pallesen, Ståle Mentzoni, Rune Aune Hanss, Daniel Griffiths, Mark D. Molde, Helge Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title | Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title_full | Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title_fullStr | Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title_full_unstemmed | Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title_short | Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers |
title_sort | prevalence and predictors of video game addiction: a study based on a national representative sample of gamers |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5023737/ https://www.ncbi.nlm.nih.gov/pubmed/27688739 http://dx.doi.org/10.1007/s11469-015-9592-8 |
work_keys_str_mv | AT wittekcharlottethoresen prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT finserasturireiten prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT pallesenstale prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT mentzoniruneaune prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT hanssdaniel prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT griffithsmarkd prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers AT moldehelge prevalenceandpredictorsofvideogameaddictionastudybasedonanationalrepresentativesampleofgamers |