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Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers

Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in...

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Autores principales: Wittek, Charlotte Thoresen, Finserås, Turi Reiten, Pallesen, Ståle, Mentzoni, Rune Aune, Hanss, Daniel, Griffiths, Mark D., Molde, Helge
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5023737/
https://www.ncbi.nlm.nih.gov/pubmed/27688739
http://dx.doi.org/10.1007/s11469-015-9592-8
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author Wittek, Charlotte Thoresen
Finserås, Turi Reiten
Pallesen, Ståle
Mentzoni, Rune Aune
Hanss, Daniel
Griffiths, Mark D.
Molde, Helge
author_facet Wittek, Charlotte Thoresen
Finserås, Turi Reiten
Pallesen, Ståle
Mentzoni, Rune Aune
Hanss, Daniel
Griffiths, Mark D.
Molde, Helge
author_sort Wittek, Charlotte Thoresen
collection PubMed
description Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified.
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spelling pubmed-50237372016-09-27 Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers Wittek, Charlotte Thoresen Finserås, Turi Reiten Pallesen, Ståle Mentzoni, Rune Aune Hanss, Daniel Griffiths, Mark D. Molde, Helge Int J Ment Health Addict Article Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified. Springer US 2015-09-23 2016 /pmc/articles/PMC5023737/ /pubmed/27688739 http://dx.doi.org/10.1007/s11469-015-9592-8 Text en © The Author(s) 2015 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Wittek, Charlotte Thoresen
Finserås, Turi Reiten
Pallesen, Ståle
Mentzoni, Rune Aune
Hanss, Daniel
Griffiths, Mark D.
Molde, Helge
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title_full Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title_fullStr Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title_full_unstemmed Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title_short Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
title_sort prevalence and predictors of video game addiction: a study based on a national representative sample of gamers
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5023737/
https://www.ncbi.nlm.nih.gov/pubmed/27688739
http://dx.doi.org/10.1007/s11469-015-9592-8
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