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A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae

Animals continuously rely on sensory feedback to adjust motor commands. In order to study the role of visual feedback in goal-driven navigation, we developed a 2D visual virtual reality system for zebrafish larvae. The visual feedback can be set to be similar to what the animal experiences in natura...

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Autores principales: Jouary, Adrien, Haudrechy, Mathieu, Candelier, Raphaël, Sumbre, German
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5034285/
https://www.ncbi.nlm.nih.gov/pubmed/27659496
http://dx.doi.org/10.1038/srep34015
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author Jouary, Adrien
Haudrechy, Mathieu
Candelier, Raphaël
Sumbre, German
author_facet Jouary, Adrien
Haudrechy, Mathieu
Candelier, Raphaël
Sumbre, German
author_sort Jouary, Adrien
collection PubMed
description Animals continuously rely on sensory feedback to adjust motor commands. In order to study the role of visual feedback in goal-driven navigation, we developed a 2D visual virtual reality system for zebrafish larvae. The visual feedback can be set to be similar to what the animal experiences in natural conditions. Alternatively, modification of the visual feedback can be used to study how the brain adapts to perturbations. For this purpose, we first generated a library of free-swimming behaviors from which we learned the relationship between the trajectory of the larva and the shape of its tail. Then, we used this technique to infer the intended displacements of head-fixed larvae, and updated the visual environment accordingly. Under these conditions, larvae were capable of aligning and swimming in the direction of a whole-field moving stimulus and produced the fine changes in orientation and position required to capture virtual prey. We demonstrate the sensitivity of larvae to visual feedback by updating the visual world in real-time or only at the end of the discrete swimming episodes. This visual feedback perturbation caused impaired performance of prey-capture behavior, suggesting that larvae rely on continuous visual feedback during swimming.
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spelling pubmed-50342852016-09-29 A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae Jouary, Adrien Haudrechy, Mathieu Candelier, Raphaël Sumbre, German Sci Rep Article Animals continuously rely on sensory feedback to adjust motor commands. In order to study the role of visual feedback in goal-driven navigation, we developed a 2D visual virtual reality system for zebrafish larvae. The visual feedback can be set to be similar to what the animal experiences in natural conditions. Alternatively, modification of the visual feedback can be used to study how the brain adapts to perturbations. For this purpose, we first generated a library of free-swimming behaviors from which we learned the relationship between the trajectory of the larva and the shape of its tail. Then, we used this technique to infer the intended displacements of head-fixed larvae, and updated the visual environment accordingly. Under these conditions, larvae were capable of aligning and swimming in the direction of a whole-field moving stimulus and produced the fine changes in orientation and position required to capture virtual prey. We demonstrate the sensitivity of larvae to visual feedback by updating the visual world in real-time or only at the end of the discrete swimming episodes. This visual feedback perturbation caused impaired performance of prey-capture behavior, suggesting that larvae rely on continuous visual feedback during swimming. Nature Publishing Group 2016-09-23 /pmc/articles/PMC5034285/ /pubmed/27659496 http://dx.doi.org/10.1038/srep34015 Text en Copyright © 2016, The Author(s) http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
spellingShingle Article
Jouary, Adrien
Haudrechy, Mathieu
Candelier, Raphaël
Sumbre, German
A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title_full A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title_fullStr A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title_full_unstemmed A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title_short A 2D virtual reality system for visual goal-driven navigation in zebrafish larvae
title_sort 2d virtual reality system for visual goal-driven navigation in zebrafish larvae
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5034285/
https://www.ncbi.nlm.nih.gov/pubmed/27659496
http://dx.doi.org/10.1038/srep34015
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