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Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
BACKGROUND: Virtual reality (VR) interventions hold great potential for rehabilitation as commercial systems are becoming more affordable and can be easily applied to both clinical and home settings. OBJECTIVE: In this study, we sought to determine how differences in the VR display type can influenc...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5043121/ https://www.ncbi.nlm.nih.gov/pubmed/27634561 http://dx.doi.org/10.2196/games.6476 |
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author | Thomas, James S France, Christopher R Applegate, Megan E Leitkam, Samuel T Pidcoe, Peter E Walkowski, Stevan |
author_facet | Thomas, James S France, Christopher R Applegate, Megan E Leitkam, Samuel T Pidcoe, Peter E Walkowski, Stevan |
author_sort | Thomas, James S |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) interventions hold great potential for rehabilitation as commercial systems are becoming more affordable and can be easily applied to both clinical and home settings. OBJECTIVE: In this study, we sought to determine how differences in the VR display type can influence motor behavior, cognitive load, and participant engagement. METHODS: Movement patterns of 17 healthy young adults (8 female, 9 male) were examined during games of Virtual Dodgeball presented on a three-dimensional television (3DTV) and a head-mounted display (HMD). The participant’s avatar was presented from a third-person perspective on a 3DTV and from a first-person perspective on an HMD. RESULTS: Examination of motor behavior revealed significantly greater excursions of the knee (P=.003), hip (P<.001), spine (P<.001), shoulder (P=.001), and elbow (P=.026) during HMD versus 3DTV gameplay, resulting in significant differences in forward (P=.003) and downward (P<.001) displacement of the whole-body center of mass. Analyses of cognitive load and engagement revealed that relative to 3DTV, participants indicated that HMD gameplay resulted in greater satisfaction with overall performance and was less frustrating (P<.001). There were no significant differences noted for mental demand. CONCLUSIONS: Differences in visual display type and participant perspective influence how participants perform in Virtual Dodgeball. Because VR use within rehabilitation settings is often designed to help restore movement following orthopedic or neurologic injury, these findings provide an important caveat regarding the need to consider the potential influence of presentation format and perspective on motor behavior. |
format | Online Article Text |
id | pubmed-5043121 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-50431212016-10-18 Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball Thomas, James S France, Christopher R Applegate, Megan E Leitkam, Samuel T Pidcoe, Peter E Walkowski, Stevan JMIR Serious Games Original Paper BACKGROUND: Virtual reality (VR) interventions hold great potential for rehabilitation as commercial systems are becoming more affordable and can be easily applied to both clinical and home settings. OBJECTIVE: In this study, we sought to determine how differences in the VR display type can influence motor behavior, cognitive load, and participant engagement. METHODS: Movement patterns of 17 healthy young adults (8 female, 9 male) were examined during games of Virtual Dodgeball presented on a three-dimensional television (3DTV) and a head-mounted display (HMD). The participant’s avatar was presented from a third-person perspective on a 3DTV and from a first-person perspective on an HMD. RESULTS: Examination of motor behavior revealed significantly greater excursions of the knee (P=.003), hip (P<.001), spine (P<.001), shoulder (P=.001), and elbow (P=.026) during HMD versus 3DTV gameplay, resulting in significant differences in forward (P=.003) and downward (P<.001) displacement of the whole-body center of mass. Analyses of cognitive load and engagement revealed that relative to 3DTV, participants indicated that HMD gameplay resulted in greater satisfaction with overall performance and was less frustrating (P<.001). There were no significant differences noted for mental demand. CONCLUSIONS: Differences in visual display type and participant perspective influence how participants perform in Virtual Dodgeball. Because VR use within rehabilitation settings is often designed to help restore movement following orthopedic or neurologic injury, these findings provide an important caveat regarding the need to consider the potential influence of presentation format and perspective on motor behavior. JMIR Publications 2016-09-15 /pmc/articles/PMC5043121/ /pubmed/27634561 http://dx.doi.org/10.2196/games.6476 Text en ©James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski. Originally published in JMIR Serious Games (http://games.jmir.org), 15.09.2016. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Thomas, James S France, Christopher R Applegate, Megan E Leitkam, Samuel T Pidcoe, Peter E Walkowski, Stevan Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title | Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title_full | Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title_fullStr | Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title_full_unstemmed | Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title_short | Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball |
title_sort | effects of visual display on joint excursions used to play virtual dodgeball |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5043121/ https://www.ncbi.nlm.nih.gov/pubmed/27634561 http://dx.doi.org/10.2196/games.6476 |
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