Cargando…
Crowd behaviour during high-stress evacuations in an immersive virtual environment
Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demon...
Autores principales: | , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2016
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5046946/ https://www.ncbi.nlm.nih.gov/pubmed/27605166 http://dx.doi.org/10.1098/rsif.2016.0414 |
_version_ | 1782457375600410624 |
---|---|
author | Moussaïd, Mehdi Kapadia, Mubbasir Thrash, Tyler Sumner, Robert W. Gross, Markus Helbing, Dirk Hölscher, Christoph |
author_facet | Moussaïd, Mehdi Kapadia, Mubbasir Thrash, Tyler Sumner, Robert W. Gross, Markus Helbing, Dirk Hölscher, Christoph |
author_sort | Moussaïd, Mehdi |
collection | PubMed |
description | Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects. |
format | Online Article Text |
id | pubmed-5046946 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-50469462016-10-06 Crowd behaviour during high-stress evacuations in an immersive virtual environment Moussaïd, Mehdi Kapadia, Mubbasir Thrash, Tyler Sumner, Robert W. Gross, Markus Helbing, Dirk Hölscher, Christoph J R Soc Interface Life Sciences–Engineering interface Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects. The Royal Society 2016-09 /pmc/articles/PMC5046946/ /pubmed/27605166 http://dx.doi.org/10.1098/rsif.2016.0414 Text en © 2016 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Life Sciences–Engineering interface Moussaïd, Mehdi Kapadia, Mubbasir Thrash, Tyler Sumner, Robert W. Gross, Markus Helbing, Dirk Hölscher, Christoph Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title | Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title_full | Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title_fullStr | Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title_full_unstemmed | Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title_short | Crowd behaviour during high-stress evacuations in an immersive virtual environment |
title_sort | crowd behaviour during high-stress evacuations in an immersive virtual environment |
topic | Life Sciences–Engineering interface |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5046946/ https://www.ncbi.nlm.nih.gov/pubmed/27605166 http://dx.doi.org/10.1098/rsif.2016.0414 |
work_keys_str_mv | AT moussaidmehdi crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT kapadiamubbasir crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT thrashtyler crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT sumnerrobertw crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT grossmarkus crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT helbingdirk crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment AT holscherchristoph crowdbehaviourduringhighstressevacuationsinanimmersivevirtualenvironment |